Core: SOme code cleanup, more to follow.
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@@ -229,7 +229,7 @@ namespace Game
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_player.PlayerTalkClass.SendQuestQueryResponse(quest);
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else
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{
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QueryQuestInfoResponse response = new QueryQuestInfoResponse();
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QueryQuestInfoResponse response = new();
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response.QuestID = packet.QuestID;
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SendPacket(response);
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}
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@@ -689,7 +689,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.RequestWorldQuestUpdate)]
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void HandleRequestWorldQuestUpdate(RequestWorldQuestUpdate packet)
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{
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WorldQuestUpdateResponse response = new WorldQuestUpdateResponse();
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WorldQuestUpdateResponse response = new();
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// @todo: 7.x Has to be implemented
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//response.WorldQuestUpdates.push_back(WorldPackets::Quest::WorldQuestUpdateInfo(lastUpdate, questID, timer, variableID, value));
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@@ -742,7 +742,7 @@ namespace Game
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foreach (PlayerChoiceResponseRewardItem item in reward.Items)
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{
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List<ItemPosCount> dest = new List<ItemPosCount>();
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List<ItemPosCount> dest = new();
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if (_player.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item.Id, (uint)item.Quantity) == InventoryResult.Ok)
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{
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Item newItem = _player.StoreNewItem(dest, item.Id, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(item.Id), null, ItemContext.QuestReward, item.BonusListIDs);
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