Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
+3 -3
View File
@@ -229,7 +229,7 @@ namespace Game
_player.PlayerTalkClass.SendQuestQueryResponse(quest);
else
{
QueryQuestInfoResponse response = new QueryQuestInfoResponse();
QueryQuestInfoResponse response = new();
response.QuestID = packet.QuestID;
SendPacket(response);
}
@@ -689,7 +689,7 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.RequestWorldQuestUpdate)]
void HandleRequestWorldQuestUpdate(RequestWorldQuestUpdate packet)
{
WorldQuestUpdateResponse response = new WorldQuestUpdateResponse();
WorldQuestUpdateResponse response = new();
// @todo: 7.x Has to be implemented
//response.WorldQuestUpdates.push_back(WorldPackets::Quest::WorldQuestUpdateInfo(lastUpdate, questID, timer, variableID, value));
@@ -742,7 +742,7 @@ namespace Game
foreach (PlayerChoiceResponseRewardItem item in reward.Items)
{
List<ItemPosCount> dest = new List<ItemPosCount>();
List<ItemPosCount> dest = new();
if (_player.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item.Id, (uint)item.Quantity) == InventoryResult.Ok)
{
Item newItem = _player.StoreNewItem(dest, item.Id, true, ItemEnchantmentManager.GenerateItemRandomBonusListId(item.Id), null, ItemContext.QuestReward, item.BonusListIDs);