Core: SOme code cleanup, more to follow.
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@@ -27,10 +27,10 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.QueryScenarioPoi)]
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void HandleQueryScenarioPOI(QueryScenarioPOI queryScenarioPOI)
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{
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ScenarioPOIs response = new ScenarioPOIs();
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ScenarioPOIs response = new();
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// Read criteria tree ids and add the in a unordered_set so we don't send POIs for the same criteria tree multiple times
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List<int> criteriaTreeIds = new List<int>();
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List<int> criteriaTreeIds = new();
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for (int i = 0; i < queryScenarioPOI.MissingScenarioPOIs.Count; ++i)
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criteriaTreeIds.Add(queryScenarioPOI.MissingScenarioPOIs[i]); // CriteriaTreeID
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@@ -39,7 +39,7 @@ namespace Game
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var poiVector = Global.ScenarioMgr.GetScenarioPOIs((uint)criteriaTreeId);
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if (poiVector != null)
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{
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ScenarioPOIData scenarioPOIData = new ScenarioPOIData();
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ScenarioPOIData scenarioPOIData = new();
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scenarioPOIData.CriteriaTreeID = criteriaTreeId;
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scenarioPOIData.ScenarioPOIs = poiVector;
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response.ScenarioPOIDataStats.Add(scenarioPOIData);
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