Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
+3 -3
View File
@@ -27,10 +27,10 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.QueryScenarioPoi)]
void HandleQueryScenarioPOI(QueryScenarioPOI queryScenarioPOI)
{
ScenarioPOIs response = new ScenarioPOIs();
ScenarioPOIs response = new();
// Read criteria tree ids and add the in a unordered_set so we don't send POIs for the same criteria tree multiple times
List<int> criteriaTreeIds = new List<int>();
List<int> criteriaTreeIds = new();
for (int i = 0; i < queryScenarioPOI.MissingScenarioPOIs.Count; ++i)
criteriaTreeIds.Add(queryScenarioPOI.MissingScenarioPOIs[i]); // CriteriaTreeID
@@ -39,7 +39,7 @@ namespace Game
var poiVector = Global.ScenarioMgr.GetScenarioPOIs((uint)criteriaTreeId);
if (poiVector != null)
{
ScenarioPOIData scenarioPOIData = new ScenarioPOIData();
ScenarioPOIData scenarioPOIData = new();
scenarioPOIData.CriteriaTreeID = criteriaTreeId;
scenarioPOIData.ScenarioPOIs = poiVector;
response.ScenarioPOIDataStats.Add(scenarioPOIData);