Core: SOme code cleanup, more to follow.
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@@ -115,7 +115,7 @@ namespace Game
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}
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}
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SpellCastTargets targets = new SpellCastTargets(user, packet.Cast);
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SpellCastTargets targets = new(user, packet.Cast);
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// Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
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if (!Global.ScriptMgr.OnItemUse(user, item, targets, packet.Cast.CastID))
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@@ -214,7 +214,7 @@ namespace Game
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return;
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}
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SQLTransaction trans = new SQLTransaction();
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SQLTransaction trans = new();
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uint entry = result.Read<uint>(0);
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uint flags = result.Read<uint>(1);
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@@ -313,7 +313,7 @@ namespace Game
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return;
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// client provided targets
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SpellCastTargets targets = new SpellCastTargets(caster, cast.Cast);
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SpellCastTargets targets = new(caster, cast.Cast);
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// auto-selection buff level base at target level (in spellInfo)
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if (targets.GetUnitTarget() != null)
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@@ -328,9 +328,9 @@ namespace Game
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if (cast.Cast.MoveUpdate.HasValue)
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HandleMovementOpcode(ClientOpcodes.MoveStop, cast.Cast.MoveUpdate.Value);
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Spell spell = new Spell(caster, spellInfo, TriggerCastFlags.None, ObjectGuid.Empty, false);
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Spell spell = new(caster, spellInfo, TriggerCastFlags.None, ObjectGuid.Empty, false);
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SpellPrepare spellPrepare = new SpellPrepare();
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SpellPrepare spellPrepare = new();
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spellPrepare.ClientCastID = cast.Cast.CastID;
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spellPrepare.ServerCastID = spell.m_castId;
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SendPacket(spellPrepare);
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@@ -522,7 +522,7 @@ namespace Game
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Player player = creator.ToPlayer();
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if (player)
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{
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MirrorImageComponentedData mirrorImageComponentedData = new MirrorImageComponentedData();
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MirrorImageComponentedData mirrorImageComponentedData = new();
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mirrorImageComponentedData.UnitGUID = guid;
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mirrorImageComponentedData.DisplayID = (int)creator.GetDisplayId();
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mirrorImageComponentedData.RaceID = (byte)creator.GetRace();
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@@ -572,7 +572,7 @@ namespace Game
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}
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else
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{
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MirrorImageCreatureData data = new MirrorImageCreatureData();
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MirrorImageCreatureData data = new();
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data.UnitGUID = guid;
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data.DisplayID = (int)creator.GetDisplayId();
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SendPacket(data);
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@@ -597,7 +597,7 @@ namespace Game
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// we changed dest, recalculate flight time
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spell.RecalculateDelayMomentForDst();
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NotifyMissileTrajectoryCollision data = new NotifyMissileTrajectoryCollision();
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NotifyMissileTrajectoryCollision data = new();
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data.Caster = packet.Target;
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data.CastID = packet.CastID;
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data.CollisionPos = packet.CollisionPos;
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