Core: SOme code cleanup, more to follow.
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@@ -40,12 +40,12 @@ namespace Game
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}
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long cost = 0;
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Dictionary<Item, uint[]> transmogItems = new Dictionary<Item, uint[]>();// new Dictionary<Item, Tuple<uint, uint>>();
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Dictionary<Item, uint> illusionItems = new Dictionary<Item, uint>();
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Dictionary<Item, uint[]> transmogItems = new();// new Dictionary<Item, Tuple<uint, uint>>();
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Dictionary<Item, uint> illusionItems = new();
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List<Item> resetAppearanceItems = new List<Item>();
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List<Item> resetIllusionItems = new List<Item>();
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List<uint> bindAppearances = new List<uint>();
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List<Item> resetAppearanceItems = new();
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List<Item> resetIllusionItems = new();
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List<uint> bindAppearances = new();
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bool validateAndStoreTransmogItem(Item itemTransmogrified, uint itemModifiedAppearanceId, bool isSecondary)
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{
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