Core: SOme code cleanup, more to follow.
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@@ -43,7 +43,7 @@ namespace Game.Maps
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if (!File.Exists(filename))
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return LoadResult.FileNotFound;
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using (BinaryReader reader = new BinaryReader(new FileStream(filename, FileMode.Open, FileAccess.Read)))
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using (BinaryReader reader = new(new FileStream(filename, FileMode.Open, FileAccess.Read)))
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{
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MapFileHeader header = reader.Read<MapFileHeader>();
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if (header.mapMagic != MapConst.MapMagic || (header.versionMagic != MapConst.MapVersionMagic && header.versionMagic != MapConst.MapVersionMagic2)) // Hack for some different extractors using v2.0 header
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@@ -464,7 +464,7 @@ namespace Game.Maps
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quarterIndex = gx > gy ? 1u : 0;
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Ray ray = new Ray(new Vector3(gx, gy, 0.0f), Vector3.ZAxis);
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Ray ray = new(new Vector3(gx, gy, 0.0f), Vector3.ZAxis);
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return ray.intersection(_minHeightPlanes[quarterIndex]).Z;
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}
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