Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
+4 -4
View File
@@ -340,7 +340,7 @@ namespace Game.Maps
if (!creature.IsNeedNotify(NotifyFlags.VisibilityChanged))
continue;
CreatureRelocationNotifier relocate = new CreatureRelocationNotifier(creature);
CreatureRelocationNotifier relocate = new(creature);
var c2world_relocation = new Visitor(relocate, GridMapTypeMask.AllWorld);
var c2grid_relocation = new Visitor(relocate, GridMapTypeMask.AllGrid);
@@ -848,7 +848,7 @@ namespace Game.Maps
Dictionary<Player, UpdateData> updateData;
WorldObject worldObject;
List<ObjectGuid> plr_list = new List<ObjectGuid>();
List<ObjectGuid> plr_list = new();
}
public class PlayerDistWorker : Notifier
@@ -953,7 +953,7 @@ namespace Game.Maps
{
Locale loc_idx = p.GetSession().GetSessionDbLocaleIndex();
int cache_idx = (int)loc_idx + 1;
List<ServerPacket> data_list = new List<ServerPacket>();
List<ServerPacket> data_list = new();
// create if not cached yet
if (i_data_cache.Count < cache_idx + 1 || i_data_cache[cache_idx].Empty())
@@ -970,7 +970,7 @@ namespace Game.Maps
}
MessageBuilder i_builder;
MultiMap<int, ServerPacket> i_data_cache = new MultiMap<int, ServerPacket>();
MultiMap<int, ServerPacket> i_data_cache = new();
// 0 = default, i => i-1 locale index
}