Core: SOme code cleanup, more to follow.
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@@ -484,9 +484,9 @@ namespace Game.Entities
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public void DecreaseScheduledScriptCount(uint count) { _scheduledScripts -= count; }
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public bool IsScriptScheduled() { return _scheduledScripts > 0; }
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Dictionary<uint, Map> i_maps = new Dictionary<uint, Map>();
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IntervalTimer i_timer = new IntervalTimer();
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object _mapsLock= new object();
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Dictionary<uint, Map> i_maps = new();
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IntervalTimer i_timer = new();
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object _mapsLock= new();
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uint i_gridCleanUpDelay;
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BitSet _freeInstanceIds;
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uint _nextInstanceId;
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