Core: SOme code cleanup, more to follow.
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@@ -48,7 +48,7 @@ namespace Game.Maps
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var visitor = new Visitor(this, GridMapTypeMask.AllGrid);
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i_grid.VisitGrid(x, y, visitor);
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ObjectWorldLoader worker = new ObjectWorldLoader(this);
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ObjectWorldLoader worker = new(this);
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visitor = new Visitor(worker, GridMapTypeMask.AllWorld);
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i_grid.VisitGrid(x, y, visitor);
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}
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@@ -90,7 +90,7 @@ namespace Game.Maps
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{
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foreach (var guid in guid_set)
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{
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T obj = new T();
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T obj = new();
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// Don't spawn at all if there's a respawn time
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if ((obj.IsTypeId(TypeId.Unit) && map.GetCreatureRespawnTime(guid) == 0) || (obj.IsTypeId(TypeId.GameObject) && map.GetGORespawnTime(guid) == 0) || obj.IsTypeId(TypeId.AreaTrigger))
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{
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