Core: SOme code cleanup, more to follow.
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@@ -59,7 +59,7 @@ namespace Game.AI
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return;
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}
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MoveSplineInit init = new MoveSplineInit(owner);
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MoveSplineInit init = new(owner);
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float x, y, z, o;
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// at apply we can select more nice return points base at current movegen
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if (owner.GetMotionMaster().Empty() || !owner.GetMotionMaster().Top().GetResetPosition(owner, out x, out y, out z))
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