Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
@@ -201,7 +201,7 @@ namespace Game.Movement
if (owner.IsTypeId(TypeId.Unit))
owner.ToCreature().SetCannotReachTarget(false);
MoveSplineInit init = new MoveSplineInit(owner);
MoveSplineInit init = new(owner);
init.MovebyPath(_path.GetPath());
init.SetWalk(EnableWalking());
// Using the same condition for facing target as the one that is used for SetInFront on movement end