Core: SOme code cleanup, more to follow.
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@@ -91,12 +91,12 @@ namespace Game.Movement
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// init spline timestamps
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if (splineflags.HasFlag(SplineFlag.Falling))
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{
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FallInitializer init = new FallInitializer(spline.GetPoint(spline.First()).Z);
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FallInitializer init = new(spline.GetPoint(spline.First()).Z);
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spline.InitLengths(init);
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}
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else
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{
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CommonInitializer init = new CommonInitializer(args.velocity);
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CommonInitializer init = new(args.velocity);
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spline.InitLengths(init);
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}
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@@ -297,9 +297,9 @@ namespace Game.Movement
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#region Fields
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public MoveSplineInitArgs InitArgs;
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public Spline spline = new Spline();
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public Spline spline = new();
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public FacingInfo facing;
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public MoveSplineFlag splineflags = new MoveSplineFlag();
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public MoveSplineFlag splineflags = new();
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public bool onTransport;
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public bool splineIsFacingOnly;
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public uint m_Id;
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@@ -392,7 +392,7 @@ namespace Game.Movement
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TimeToNext = msToNext;
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}
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public List<Vector3> Points = new List<Vector3>();
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public List<Vector3> Points = new();
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public uint ExpectedDuration;
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public uint TimeToNext;
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}
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@@ -414,7 +414,7 @@ namespace Game.Movement
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public void Clear() { Chain.Clear(); }
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public uint PointID;
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public List<SplineChainLink> Chain = new List<SplineChainLink>();
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public List<SplineChainLink> Chain = new();
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public bool IsWalkMode;
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public byte SplineIndex;
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public byte PointIndex;
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