Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
@@ -29,12 +29,12 @@ namespace Game.Networking.Packets
public byte MinLevel = 1;
public byte MaxLevel = SharedConst.MaxLevel;
public AuctionHouseFilterMask Filters;
public Array<byte> KnownPets = new Array<byte>(SharedConst.MaxBattlePetSpeciesId / 8 + 1);
public Array<byte> KnownPets = new(SharedConst.MaxBattlePetSpeciesId / 8 + 1);
public sbyte MaxPetLevel;
public Optional<AddOnInfo> TaintedBy;
public string Name;
public Array<AuctionListFilterClass> ItemClassFilters = new Array<AuctionListFilterClass>(7);
public Array<AuctionSortDef> Sorts = new Array<AuctionSortDef>(2);
public Array<AuctionListFilterClass> ItemClassFilters = new(7);
public Array<AuctionSortDef> Sorts = new(2);
public AuctionBrowseQuery(WorldPacket packet) : base(packet) { }
@@ -123,8 +123,8 @@ namespace Game.Networking.Packets
{
public ObjectGuid Auctioneer;
public uint Offset;
public List<uint> AuctionItemIDs = new List<uint>();
public Array<AuctionSortDef> Sorts = new Array<AuctionSortDef>(2);
public List<uint> AuctionItemIDs = new();
public Array<AuctionSortDef> Sorts = new(2);
public Optional<AddOnInfo> TaintedBy;
public AuctionListBiddedItems(WorldPacket packet) : base(packet) { }
@@ -153,8 +153,8 @@ namespace Game.Networking.Packets
{
public ObjectGuid Auctioneer;
public Optional<AddOnInfo> TaintedBy;
public Array<AuctionBucketKey> BucketKeys = new Array<AuctionBucketKey>(100);
public Array<AuctionSortDef> Sorts = new Array<AuctionSortDef>(2);
public Array<AuctionBucketKey> BucketKeys = new(100);
public Array<AuctionSortDef> Sorts = new(2);
public AuctionListBucketsByBucketKeys(WorldPacket packet) : base(packet) { }
@@ -183,7 +183,7 @@ namespace Game.Networking.Packets
public uint Offset;
public sbyte Unknown830;
public Optional<AddOnInfo> TaintedBy;
public Array<AuctionSortDef> Sorts = new Array<AuctionSortDef>(2);
public Array<AuctionSortDef> Sorts = new(2);
public AuctionBucketKey BucketKey;
public AuctionListItemsByBucketKey(WorldPacket packet) : base(packet) { }
@@ -213,7 +213,7 @@ namespace Game.Networking.Packets
public int SuffixItemNameDescriptionID;
public uint Offset;
public Optional<AddOnInfo> TaintedBy;
public Array<AuctionSortDef> Sorts = new Array<AuctionSortDef>(2);
public Array<AuctionSortDef> Sorts = new(2);
public AuctionListItemsByItemID(WorldPacket packet) : base(packet) { }
@@ -242,7 +242,7 @@ namespace Game.Networking.Packets
public ObjectGuid Auctioneer;
public uint Offset;
public Optional<AddOnInfo> TaintedBy;
public Array<AuctionSortDef> Sorts = new Array<AuctionSortDef>(2);
public Array<AuctionSortDef> Sorts = new(2);
public AuctionListOwnedItems(WorldPacket packet) : base(packet) { }
@@ -333,7 +333,7 @@ namespace Game.Networking.Packets
public ulong UnitPrice;
public uint RunTime;
public Optional<AddOnInfo> TaintedBy;
public Array<AuctionItemForSale> Items = new Array<AuctionItemForSale>(64);
public Array<AuctionItemForSale> Items = new(64);
public AuctionSellCommodity(WorldPacket packet) : base(packet) { }
@@ -360,7 +360,7 @@ namespace Game.Networking.Packets
public ulong MinBid;
public uint RunTime;
public Optional<AddOnInfo> TaintedBy;
public Array<AuctionItemForSale> Items = new Array<AuctionItemForSale>(1);
public Array<AuctionItemForSale> Items = new(1);
public AuctionSellItem(WorldPacket packet) : base(packet) { }
@@ -506,7 +506,7 @@ namespace Game.Networking.Packets
public class AuctionListBiddedItemsResult : ServerPacket
{
public List<AuctionItem> Items = new List<AuctionItem>();
public List<AuctionItem> Items = new();
public uint DesiredDelay;
public bool HasMoreResults;
@@ -526,7 +526,7 @@ namespace Game.Networking.Packets
public class AuctionListBucketsResult : ServerPacket
{
public List<BucketInfo> Buckets = new List<BucketInfo>();
public List<BucketInfo> Buckets = new();
public uint DesiredDelay;
public int Unknown830_0;
public int Unknown830_1;
@@ -553,7 +553,7 @@ namespace Game.Networking.Packets
class AuctionFavoriteList : ServerPacket
{
public uint DesiredDelay;
public List<AuctionFavoriteInfo> Items = new List<AuctionFavoriteInfo>();
public List<AuctionFavoriteInfo> Items = new();
public AuctionFavoriteList() : base(ServerOpcodes.AuctionFavoriteList) { }
@@ -570,13 +570,13 @@ namespace Game.Networking.Packets
public class AuctionListItemsResult : ServerPacket
{
public List<AuctionItem> Items = new List<AuctionItem>();
public List<AuctionItem> Items = new();
public uint Unknown830;
public uint TotalCount;
public uint DesiredDelay;
public AuctionHouseListType ListType;
public bool HasMoreResults;
public AuctionBucketKey BucketKey = new AuctionBucketKey();
public AuctionBucketKey BucketKey = new();
public AuctionListItemsResult() : base(ServerOpcodes.AuctionListItemsResult) { }
@@ -599,8 +599,8 @@ namespace Game.Networking.Packets
public class AuctionListOwnedItemsResult : ServerPacket
{
public List<AuctionItem> Items = new List<AuctionItem>();
public List<AuctionItem> SoldItems = new List<AuctionItem>();
public List<AuctionItem> Items = new();
public List<AuctionItem> SoldItems = new();
public uint DesiredDelay;
public bool HasMoreResults;
@@ -661,7 +661,7 @@ namespace Game.Networking.Packets
public uint DesiredDelay;
public uint ChangeNumberTombstone;
public uint Result;
public List<AuctionItem> Items = new List<AuctionItem>();
public List<AuctionItem> Items = new();
public AuctionReplicateResponse() : base(ServerOpcodes.AuctionReplicateResponse) { }
@@ -696,8 +696,8 @@ namespace Game.Networking.Packets
{
public uint ItemID;
public ushort ItemLevel;
public Optional<ushort> BattlePetSpeciesID = new Optional<ushort>();
public Optional<ushort> SuffixItemNameDescriptionID = new Optional<ushort>();
public Optional<ushort> BattlePetSpeciesID = new();
public Optional<ushort> SuffixItemNameDescriptionID = new();
public AuctionBucketKey() { }
@@ -764,7 +764,7 @@ namespace Game.Networking.Packets
public class AuctionListFilterClass
{
public int ItemClass;
public Array<AuctionListFilterSubClass> SubClassFilters = new Array<AuctionListFilterSubClass>(31);
public Array<AuctionListFilterSubClass> SubClassFilters = new(31);
public AuctionListFilterClass(WorldPacket data)
{
@@ -861,7 +861,7 @@ namespace Game.Networking.Packets
public int TotalQuantity;
public ulong MinPrice;
public int RequiredLevel;
public List<uint> ItemModifiedAppearanceIDs = new List<uint>();
public List<uint> ItemModifiedAppearanceIDs = new();
public Optional<byte> MaxBattlePetQuality;
public Optional<byte> MaxBattlePetLevel;
public Optional<byte> BattlePetBreedID;
@@ -909,7 +909,7 @@ namespace Game.Networking.Packets
public Optional<ItemInstance> Item;
public int Count;
public int Charges;
public List<ItemEnchantData> Enchantments = new List<ItemEnchantData>();
public List<ItemEnchantData> Enchantments = new();
public uint Flags;
public uint AuctionID;
public ObjectGuid Owner;
@@ -926,7 +926,7 @@ namespace Game.Networking.Packets
public uint EndTime;
public Optional<ObjectGuid> Bidder;
public Optional<ulong> BidAmount;
public List<ItemGemData> Gems = new List<ItemGemData>();
public List<ItemGemData> Gems = new();
public Optional<AuctionBucketKey> AuctionBucketKey;
public void Write(WorldPacket data)