Core: SOme code cleanup, more to follow.
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@@ -97,7 +97,7 @@ namespace Game.Networking.Packets
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public uint RegionID;
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public uint BattlegroupID;
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public uint RealmID;
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public Array<byte> LocalChallenge = new Array<byte>(16);
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public Array<byte> LocalChallenge = new(16);
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public byte[] Digest = new byte[24];
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public ulong DosResponse;
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public string RealmJoinTicket;
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@@ -215,8 +215,8 @@ namespace Game.Networking.Packets
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public GameTime GameTimeInfo;
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public List<VirtualRealmInfo> VirtualRealms = new List<VirtualRealmInfo>(); // list of realms connected to this one (inclusive) @todo implement
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public List<CharacterTemplate> Templates = new List<CharacterTemplate>(); // list of pre-made character templates. @todo implement
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public List<VirtualRealmInfo> VirtualRealms = new(); // list of realms connected to this one (inclusive) @todo implement
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public List<CharacterTemplate> Templates = new(); // list of pre-made character templates. @todo implement
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public List<RaceClassAvailability> AvailableClasses; // the minimum AccountExpansion required to select the classes
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@@ -264,7 +264,7 @@ namespace Game.Networking.Packets
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public override void Write()
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{
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ByteBuffer whereBuffer = new ByteBuffer();
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ByteBuffer whereBuffer = new();
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whereBuffer.WriteUInt8((byte)Payload.Where.Type);
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switch (Payload.Where.Type)
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@@ -282,7 +282,7 @@ namespace Game.Networking.Packets
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break;
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}
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Sha256 hash = new Sha256();
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Sha256 hash = new();
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hash.Process(whereBuffer.GetData(), (int)whereBuffer.GetSize());
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hash.Process((uint)Payload.Where.Type);
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hash.Finish(BitConverter.GetBytes(Payload.Port));
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@@ -380,7 +380,7 @@ namespace Game.Networking.Packets
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public override void Write()
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{
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HmacSha256 hash = new HmacSha256(EncryptionKey);
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HmacSha256 hash = new(EncryptionKey);
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hash.Process(BitConverter.GetBytes(Enabled), 1);
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hash.Finish(EnableEncryptionSeed, 16);
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