Core: SOme code cleanup, more to follow.
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@@ -72,11 +72,11 @@ namespace Game.Networking.Packets
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public bool IsAlliedRacesCreationAllowed;
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public int MaxCharacterLevel = 1;
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public Optional<uint> DisabledClassesMask = new Optional<uint>();
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public Optional<uint> DisabledClassesMask = new();
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public List<CharacterInfo> Characters = new List<CharacterInfo>(); // all characters on the list
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public List<RaceUnlock> RaceUnlockData = new List<RaceUnlock>(); //
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public List<UnlockedConditionalAppearance> UnlockedConditionalAppearances = new List<UnlockedConditionalAppearance>();
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public List<CharacterInfo> Characters = new(); // all characters on the list
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public List<RaceUnlock> RaceUnlockData = new(); //
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public List<UnlockedConditionalAppearance> UnlockedConditionalAppearances = new();
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public class CharacterInfo
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{
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@@ -141,7 +141,7 @@ namespace Game.Networking.Packets
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ProfessionIds[0] = 0;
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ProfessionIds[1] = 0;
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StringArguments equipment = new StringArguments(fields.Read<string>(17));
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StringArguments equipment = new(fields.Read<string>(17));
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ListPosition = fields.Read<byte>(19);
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LastPlayedTime = fields.Read<uint>(20);
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@@ -230,7 +230,7 @@ namespace Game.Networking.Packets
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public byte RaceId;
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public Class ClassId;
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public byte SexId;
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public Array<ChrCustomizationChoice> Customizations = new Array<ChrCustomizationChoice>(50);
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public Array<ChrCustomizationChoice> Customizations = new(50);
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public byte ExperienceLevel;
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public uint ZoneId;
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public uint MapId;
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@@ -253,8 +253,8 @@ namespace Game.Networking.Packets
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public bool BoostInProgress; // @todo
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public uint[] ProfessionIds = new uint[2]; // @todo
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public VisualItemInfo[] VisualItems = new VisualItemInfo[InventorySlots.BagEnd];
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public List<string> MailSenders = new List<string>();
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public List<uint> MailSenderTypes = new List<uint>();
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public List<string> MailSenders = new();
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public List<uint> MailSenderTypes = new();
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public struct VisualItemInfo
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{
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@@ -559,7 +559,7 @@ namespace Game.Networking.Packets
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public string Name;
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public byte SexID;
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public byte RaceID;
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public Array<ChrCustomizationChoice> Customizations = new Array<ChrCustomizationChoice>(50);
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public Array<ChrCustomizationChoice> Customizations = new(50);
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}
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}
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@@ -870,7 +870,7 @@ namespace Game.Networking.Packets
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}
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public byte NewSex;
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public Array<ChrCustomizationChoice> Customizations = new Array<ChrCustomizationChoice>(50);
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public Array<ChrCustomizationChoice> Customizations = new(50);
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}
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public class BarberShopResult : ServerPacket
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@@ -1021,7 +1021,7 @@ namespace Game.Networking.Packets
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ObjectGuid CharGUID;
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string CharName = "";
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byte SexID;
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Array<ChrCustomizationChoice> Customizations = new Array<ChrCustomizationChoice>(50);
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Array<ChrCustomizationChoice> Customizations = new(50);
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}
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class CharCustomizeFailure : ServerPacket
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@@ -1083,8 +1083,8 @@ namespace Game.Networking.Packets
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public Race RaceId = Race.None;
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public Class ClassId = Class.None;
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public Gender Sex = Gender.None;
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public Array<ChrCustomizationChoice> Customizations = new Array<ChrCustomizationChoice>(50);
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public Optional<uint> TemplateSet = new Optional<uint>();
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public Array<ChrCustomizationChoice> Customizations = new(50);
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public Optional<uint> TemplateSet = new();
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public bool IsTrialBoost;
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public bool UseNPE;
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public string Name;
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@@ -1104,7 +1104,7 @@ namespace Game.Networking.Packets
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public ObjectGuid CharGUID;
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public Gender SexID = Gender.None;
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public string CharName;
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public Array<ChrCustomizationChoice> Customizations = new Array<ChrCustomizationChoice>(50);
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public Array<ChrCustomizationChoice> Customizations = new(50);
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}
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public class CharRaceOrFactionChangeInfo
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@@ -1114,7 +1114,7 @@ namespace Game.Networking.Packets
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public ObjectGuid Guid;
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public bool FactionChange;
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public string Name;
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public Array<ChrCustomizationChoice> Customizations = new Array<ChrCustomizationChoice>(50);
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public Array<ChrCustomizationChoice> Customizations = new(50);
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}
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public class CharacterUndeleteInfo
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