Core: SOme code cleanup, more to follow.
This commit is contained in:
@@ -77,8 +77,8 @@ namespace Game.Networking.Packets
|
||||
}
|
||||
|
||||
public uint FactionIndex;
|
||||
public List<GarrisonInfo> Garrisons = new List<GarrisonInfo>();
|
||||
public List<FollowerSoftCapInfo> FollowerSoftCaps = new List<FollowerSoftCapInfo>();
|
||||
public List<GarrisonInfo> Garrisons = new();
|
||||
public List<FollowerSoftCapInfo> FollowerSoftCaps = new();
|
||||
}
|
||||
|
||||
class GarrisonRemoteInfo : ServerPacket
|
||||
@@ -92,7 +92,7 @@ namespace Game.Networking.Packets
|
||||
site.Write(_worldPacket);
|
||||
}
|
||||
|
||||
public List<GarrisonRemoteSiteInfo> Sites = new List<GarrisonRemoteSiteInfo>();
|
||||
public List<GarrisonRemoteSiteInfo> Sites = new();
|
||||
}
|
||||
|
||||
class GarrisonPurchaseBuilding : ClientPacket
|
||||
@@ -126,7 +126,7 @@ namespace Game.Networking.Packets
|
||||
|
||||
public GarrisonType GarrTypeID;
|
||||
public GarrisonError Result;
|
||||
public GarrisonBuildingInfo BuildingInfo = new GarrisonBuildingInfo();
|
||||
public GarrisonBuildingInfo BuildingInfo = new();
|
||||
public bool PlayActivationCinematic;
|
||||
}
|
||||
|
||||
@@ -242,7 +242,7 @@ namespace Game.Networking.Packets
|
||||
landmark.Write(_worldPacket);
|
||||
}
|
||||
|
||||
public List<GarrisonBuildingMapData> Buildings = new List<GarrisonBuildingMapData>();
|
||||
public List<GarrisonBuildingMapData> Buildings = new();
|
||||
}
|
||||
|
||||
class GarrisonPlotPlaced : ServerPacket
|
||||
@@ -391,7 +391,7 @@ namespace Game.Networking.Packets
|
||||
public uint Durability;
|
||||
public uint CurrentBuildingID;
|
||||
public uint CurrentMissionID;
|
||||
public List<GarrAbilityRecord> AbilityID = new List<GarrAbilityRecord>();
|
||||
public List<GarrAbilityRecord> AbilityID = new();
|
||||
public uint ZoneSupportSpellID;
|
||||
public uint FollowerStatus;
|
||||
public int Health;
|
||||
@@ -519,7 +519,7 @@ namespace Game.Networking.Packets
|
||||
class GarrisonCollection
|
||||
{
|
||||
public int Type;
|
||||
public List<GarrisonCollectionEntry> Entries = new List<GarrisonCollectionEntry>();
|
||||
public List<GarrisonCollectionEntry> Entries = new();
|
||||
|
||||
public void Write(WorldPacket data)
|
||||
{
|
||||
@@ -545,7 +545,7 @@ namespace Game.Networking.Packets
|
||||
class GarrisonEventList
|
||||
{
|
||||
public int Type;
|
||||
public List<GarrisonEventEntry> Events = new List<GarrisonEventEntry>();
|
||||
public List<GarrisonEventEntry> Events = new();
|
||||
|
||||
public void Write(WorldPacket data)
|
||||
{
|
||||
@@ -634,19 +634,19 @@ namespace Game.Networking.Packets
|
||||
public uint GarrSiteLevelID;
|
||||
public uint NumFollowerActivationsRemaining;
|
||||
public uint NumMissionsStartedToday; // might mean something else, but sending 0 here enables follower abilities "Increase success chance of the first mission of the day by %."
|
||||
public List<GarrisonPlotInfo> Plots = new List<GarrisonPlotInfo>();
|
||||
public List<GarrisonBuildingInfo> Buildings = new List<GarrisonBuildingInfo>();
|
||||
public List<GarrisonFollower> Followers = new List<GarrisonFollower>();
|
||||
public List<GarrisonFollower> AutoTroops = new List<GarrisonFollower>();
|
||||
public List<GarrisonMission> Missions = new List<GarrisonMission>();
|
||||
public List<List<GarrisonMissionReward>> MissionRewards = new List<List<GarrisonMissionReward>>();
|
||||
public List<List<GarrisonMissionReward>> MissionOvermaxRewards = new List<List<GarrisonMissionReward>>();
|
||||
public List<GarrisonMissionBonusAbility> MissionAreaBonuses = new List<GarrisonMissionBonusAbility>();
|
||||
public List<GarrisonTalent> Talents = new List<GarrisonTalent>();
|
||||
public List<GarrisonCollection> Collections = new List<GarrisonCollection>();
|
||||
public List<GarrisonEventList> EventLists = new List<GarrisonEventList>();
|
||||
public List<bool> CanStartMission = new List<bool>();
|
||||
public List<int> ArchivedMissions = new List<int>();
|
||||
public List<GarrisonPlotInfo> Plots = new();
|
||||
public List<GarrisonBuildingInfo> Buildings = new();
|
||||
public List<GarrisonFollower> Followers = new();
|
||||
public List<GarrisonFollower> AutoTroops = new();
|
||||
public List<GarrisonMission> Missions = new();
|
||||
public List<List<GarrisonMissionReward>> MissionRewards = new();
|
||||
public List<List<GarrisonMissionReward>> MissionOvermaxRewards = new();
|
||||
public List<GarrisonMissionBonusAbility> MissionAreaBonuses = new();
|
||||
public List<GarrisonTalent> Talents = new();
|
||||
public List<GarrisonCollection> Collections = new();
|
||||
public List<GarrisonEventList> EventLists = new();
|
||||
public List<bool> CanStartMission = new();
|
||||
public List<int> ArchivedMissions = new();
|
||||
}
|
||||
|
||||
struct FollowerSoftCapInfo
|
||||
@@ -690,7 +690,7 @@ namespace Game.Networking.Packets
|
||||
}
|
||||
|
||||
public uint GarrSiteLevelID;
|
||||
public List<GarrisonRemoteBuildingInfo> Buildings = new List<GarrisonRemoteBuildingInfo>();
|
||||
public List<GarrisonRemoteBuildingInfo> Buildings = new();
|
||||
}
|
||||
|
||||
struct GarrisonBuildingMapData
|
||||
|
||||
Reference in New Issue
Block a user