Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
@@ -77,8 +77,8 @@ namespace Game.Networking.Packets
}
public uint FactionIndex;
public List<GarrisonInfo> Garrisons = new List<GarrisonInfo>();
public List<FollowerSoftCapInfo> FollowerSoftCaps = new List<FollowerSoftCapInfo>();
public List<GarrisonInfo> Garrisons = new();
public List<FollowerSoftCapInfo> FollowerSoftCaps = new();
}
class GarrisonRemoteInfo : ServerPacket
@@ -92,7 +92,7 @@ namespace Game.Networking.Packets
site.Write(_worldPacket);
}
public List<GarrisonRemoteSiteInfo> Sites = new List<GarrisonRemoteSiteInfo>();
public List<GarrisonRemoteSiteInfo> Sites = new();
}
class GarrisonPurchaseBuilding : ClientPacket
@@ -126,7 +126,7 @@ namespace Game.Networking.Packets
public GarrisonType GarrTypeID;
public GarrisonError Result;
public GarrisonBuildingInfo BuildingInfo = new GarrisonBuildingInfo();
public GarrisonBuildingInfo BuildingInfo = new();
public bool PlayActivationCinematic;
}
@@ -242,7 +242,7 @@ namespace Game.Networking.Packets
landmark.Write(_worldPacket);
}
public List<GarrisonBuildingMapData> Buildings = new List<GarrisonBuildingMapData>();
public List<GarrisonBuildingMapData> Buildings = new();
}
class GarrisonPlotPlaced : ServerPacket
@@ -391,7 +391,7 @@ namespace Game.Networking.Packets
public uint Durability;
public uint CurrentBuildingID;
public uint CurrentMissionID;
public List<GarrAbilityRecord> AbilityID = new List<GarrAbilityRecord>();
public List<GarrAbilityRecord> AbilityID = new();
public uint ZoneSupportSpellID;
public uint FollowerStatus;
public int Health;
@@ -519,7 +519,7 @@ namespace Game.Networking.Packets
class GarrisonCollection
{
public int Type;
public List<GarrisonCollectionEntry> Entries = new List<GarrisonCollectionEntry>();
public List<GarrisonCollectionEntry> Entries = new();
public void Write(WorldPacket data)
{
@@ -545,7 +545,7 @@ namespace Game.Networking.Packets
class GarrisonEventList
{
public int Type;
public List<GarrisonEventEntry> Events = new List<GarrisonEventEntry>();
public List<GarrisonEventEntry> Events = new();
public void Write(WorldPacket data)
{
@@ -634,19 +634,19 @@ namespace Game.Networking.Packets
public uint GarrSiteLevelID;
public uint NumFollowerActivationsRemaining;
public uint NumMissionsStartedToday; // might mean something else, but sending 0 here enables follower abilities "Increase success chance of the first mission of the day by %."
public List<GarrisonPlotInfo> Plots = new List<GarrisonPlotInfo>();
public List<GarrisonBuildingInfo> Buildings = new List<GarrisonBuildingInfo>();
public List<GarrisonFollower> Followers = new List<GarrisonFollower>();
public List<GarrisonFollower> AutoTroops = new List<GarrisonFollower>();
public List<GarrisonMission> Missions = new List<GarrisonMission>();
public List<List<GarrisonMissionReward>> MissionRewards = new List<List<GarrisonMissionReward>>();
public List<List<GarrisonMissionReward>> MissionOvermaxRewards = new List<List<GarrisonMissionReward>>();
public List<GarrisonMissionBonusAbility> MissionAreaBonuses = new List<GarrisonMissionBonusAbility>();
public List<GarrisonTalent> Talents = new List<GarrisonTalent>();
public List<GarrisonCollection> Collections = new List<GarrisonCollection>();
public List<GarrisonEventList> EventLists = new List<GarrisonEventList>();
public List<bool> CanStartMission = new List<bool>();
public List<int> ArchivedMissions = new List<int>();
public List<GarrisonPlotInfo> Plots = new();
public List<GarrisonBuildingInfo> Buildings = new();
public List<GarrisonFollower> Followers = new();
public List<GarrisonFollower> AutoTroops = new();
public List<GarrisonMission> Missions = new();
public List<List<GarrisonMissionReward>> MissionRewards = new();
public List<List<GarrisonMissionReward>> MissionOvermaxRewards = new();
public List<GarrisonMissionBonusAbility> MissionAreaBonuses = new();
public List<GarrisonTalent> Talents = new();
public List<GarrisonCollection> Collections = new();
public List<GarrisonEventList> EventLists = new();
public List<bool> CanStartMission = new();
public List<int> ArchivedMissions = new();
}
struct FollowerSoftCapInfo
@@ -690,7 +690,7 @@ namespace Game.Networking.Packets
}
public uint GarrSiteLevelID;
public List<GarrisonRemoteBuildingInfo> Buildings = new List<GarrisonRemoteBuildingInfo>();
public List<GarrisonRemoteBuildingInfo> Buildings = new();
}
struct GarrisonBuildingMapData