Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
@@ -124,7 +124,7 @@ namespace Game.Networking.Packets
public uint PurchaseTime;
public uint Flags;
public ItemPurchaseContents Contents = new ItemPurchaseContents();
public ItemPurchaseContents Contents = new();
public ObjectGuid ItemGUID;
}
@@ -731,7 +731,7 @@ namespace Game.Networking.Packets
}
public ItemContext Context;
public List<uint> BonusListIDs = new List<uint>();
public List<uint> BonusListIDs = new();
}
public class ItemMod
@@ -790,7 +790,7 @@ namespace Game.Networking.Packets
public class ItemModList
{
public Array<ItemMod> Values = new Array<ItemMod>((int)ItemModifier.Max);
public Array<ItemMod> Values = new((int)ItemModifier.Max);
public void Read(WorldPacket data)
{
@@ -845,7 +845,7 @@ namespace Game.Networking.Packets
{
public uint ItemID;
public Optional<ItemBonuses> ItemBonus;
public ItemModList Modifications = new ItemModList();
public ItemModList Modifications = new();
public ItemInstance() { }
@@ -900,7 +900,7 @@ namespace Game.Networking.Packets
{
ItemID = gem.ItemId;
ItemBonuses bonus = new ItemBonuses();
ItemBonuses bonus = new();
bonus.Context = (ItemContext)(byte)gem.Context;
foreach (ushort bonusListId in gem.BonusListIDs)
if (bonusListId != 0)
@@ -1011,7 +1011,7 @@ namespace Game.Networking.Packets
}
public byte Slot;
public ItemInstance Item = new ItemInstance();
public ItemInstance Item = new();
}
public struct InvUpdate