Core: SOme code cleanup, more to follow.
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@@ -124,7 +124,7 @@ namespace Game.Networking.Packets
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public uint PurchaseTime;
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public uint Flags;
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public ItemPurchaseContents Contents = new ItemPurchaseContents();
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public ItemPurchaseContents Contents = new();
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public ObjectGuid ItemGUID;
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}
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@@ -731,7 +731,7 @@ namespace Game.Networking.Packets
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}
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public ItemContext Context;
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public List<uint> BonusListIDs = new List<uint>();
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public List<uint> BonusListIDs = new();
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}
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public class ItemMod
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@@ -790,7 +790,7 @@ namespace Game.Networking.Packets
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public class ItemModList
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{
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public Array<ItemMod> Values = new Array<ItemMod>((int)ItemModifier.Max);
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public Array<ItemMod> Values = new((int)ItemModifier.Max);
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public void Read(WorldPacket data)
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{
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@@ -845,7 +845,7 @@ namespace Game.Networking.Packets
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{
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public uint ItemID;
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public Optional<ItemBonuses> ItemBonus;
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public ItemModList Modifications = new ItemModList();
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public ItemModList Modifications = new();
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public ItemInstance() { }
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@@ -900,7 +900,7 @@ namespace Game.Networking.Packets
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{
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ItemID = gem.ItemId;
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ItemBonuses bonus = new ItemBonuses();
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ItemBonuses bonus = new();
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bonus.Context = (ItemContext)(byte)gem.Context;
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foreach (ushort bonusListId in gem.BonusListIDs)
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if (bonusListId != 0)
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@@ -1011,7 +1011,7 @@ namespace Game.Networking.Packets
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}
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public byte Slot;
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public ItemInstance Item = new ItemInstance();
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public ItemInstance Item = new();
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}
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public struct InvUpdate
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