Core: SOme code cleanup, more to follow.
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@@ -43,7 +43,7 @@ namespace Game.Networking.Packets
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bool Unknown; // Always false in 7.2.5
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public byte PartyIndex;
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public LfgRoles Roles;
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public List<uint> Slots = new List<uint>();
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public List<uint> Slots = new();
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}
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class DFLeave : ClientPacket
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@@ -55,7 +55,7 @@ namespace Game.Networking.Packets
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Ticket.Read(_worldPacket);
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}
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public RideTicket Ticket = new RideTicket();
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public RideTicket Ticket = new();
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}
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class DFProposalResponse : ClientPacket
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@@ -70,7 +70,7 @@ namespace Game.Networking.Packets
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Accepted = _worldPacket.HasBit();
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}
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public RideTicket Ticket = new RideTicket();
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public RideTicket Ticket = new();
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public ulong InstanceID;
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public uint ProposalID;
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public bool Accepted;
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@@ -148,8 +148,8 @@ namespace Game.Networking.Packets
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dungeonInfo.Write(_worldPacket);
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}
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public LFGBlackList BlackList = new LFGBlackList();
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public List<LfgPlayerDungeonInfo> Dungeons = new List<LfgPlayerDungeonInfo>();
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public LFGBlackList BlackList = new();
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public List<LfgPlayerDungeonInfo> Dungeons = new();
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}
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class LfgPartyInfo : ServerPacket
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@@ -163,7 +163,7 @@ namespace Game.Networking.Packets
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blackList.Write(_worldPacket);
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}
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public List<LFGBlackList> Player = new List<LFGBlackList>();
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public List<LFGBlackList> Player = new();
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}
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class LFGUpdateStatus : ServerPacket
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@@ -196,12 +196,12 @@ namespace Game.Networking.Packets
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_worldPacket.FlushBits();
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}
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public RideTicket Ticket = new RideTicket();
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public RideTicket Ticket = new();
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public byte SubType;
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public byte Reason;
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public List<uint> Slots = new List<uint>();
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public List<uint> Slots = new();
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public uint RequestedRoles;
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public List<ObjectGuid> SuspendedPlayers = new List<ObjectGuid>();
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public List<ObjectGuid> SuspendedPlayers = new();
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public uint QueueMapID;
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public bool NotifyUI;
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public bool IsParty;
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@@ -257,10 +257,10 @@ namespace Game.Networking.Packets
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public byte PartyIndex;
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public byte RoleCheckStatus;
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public List<uint> JoinSlots = new List<uint>();
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public List<ulong> BgQueueIDs = new List<ulong>();
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public List<uint> JoinSlots = new();
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public List<ulong> BgQueueIDs = new();
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public int GroupFinderActivityID = 0;
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public List<LFGRoleCheckUpdateMember> Members = new List<LFGRoleCheckUpdateMember>();
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public List<LFGRoleCheckUpdateMember> Members = new();
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public bool IsBeginning;
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public bool IsRequeue;
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}
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@@ -289,11 +289,11 @@ namespace Game.Networking.Packets
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_worldPacket.WriteCString(str);
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}
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public RideTicket Ticket = new RideTicket();
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public RideTicket Ticket = new();
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public byte Result;
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public byte ResultDetail;
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public List<LFGBlackListPkt> BlackList = new List<LFGBlackListPkt>();
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public List<string> BlackListNames = new List<string>();
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public List<LFGBlackListPkt> BlackList = new();
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public List<string> BlackListNames = new();
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}
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class LFGQueueStatus : ServerPacket
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@@ -346,7 +346,7 @@ namespace Game.Networking.Packets
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public uint ActualSlot;
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public uint RewardMoney;
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public uint AddedXP;
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public List<LFGPlayerRewards> Rewards = new List<LFGPlayerRewards>();
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public List<LFGPlayerRewards> Rewards = new();
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}
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class LfgBootPlayer : ServerPacket
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@@ -358,7 +358,7 @@ namespace Game.Networking.Packets
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Info.Write(_worldPacket);
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}
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public LfgBootInfo Info = new LfgBootInfo();
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public LfgBootInfo Info = new();
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}
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class LFGProposalUpdate : ServerPacket
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@@ -397,7 +397,7 @@ namespace Game.Networking.Packets
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public bool ValidCompletedMask;
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public bool ProposalSilent;
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public bool IsRequeue;
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public List<LFGProposalUpdatePlayer> Players = new List<LFGProposalUpdatePlayer>();
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public List<LFGProposalUpdatePlayer> Players = new();
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}
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class LfgDisabled : ServerPacket
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@@ -469,7 +469,7 @@ namespace Game.Networking.Packets
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public class LFGBlackList
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{
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public Optional<ObjectGuid> PlayerGuid;
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public List<LFGBlackListSlot> Slot = new List<LFGBlackListSlot>();
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public List<LFGBlackListSlot> Slot = new();
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public void Write(WorldPacket data)
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{
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@@ -561,9 +561,9 @@ namespace Game.Networking.Packets
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public uint Mask;
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public uint RewardMoney;
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public uint RewardXP;
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public List<LfgPlayerQuestRewardItem> Item = new List<LfgPlayerQuestRewardItem>();
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public List<LfgPlayerQuestRewardCurrency> Currency = new List<LfgPlayerQuestRewardCurrency>();
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public List<LfgPlayerQuestRewardCurrency> BonusCurrency = new List<LfgPlayerQuestRewardCurrency>();
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public List<LfgPlayerQuestRewardItem> Item = new();
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public List<LfgPlayerQuestRewardCurrency> Currency = new();
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public List<LfgPlayerQuestRewardCurrency> BonusCurrency = new();
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public Optional<int> RewardSpellID; // Only used by SMSG_LFG_PLAYER_INFO
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public Optional<int> Unused1;
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public Optional<ulong> Unused2;
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@@ -616,8 +616,8 @@ namespace Game.Networking.Packets
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public uint EncounterMask;
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public bool FirstReward;
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public bool ShortageEligible;
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public LfgPlayerQuestReward Rewards = new LfgPlayerQuestReward();
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public List<LfgPlayerQuestReward> ShortageReward = new List<LfgPlayerQuestReward>();
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public LfgPlayerQuestReward Rewards = new();
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public List<LfgPlayerQuestReward> ShortageReward = new();
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}
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public class LFGRoleCheckUpdateMember
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@@ -660,7 +660,7 @@ namespace Game.Networking.Packets
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}
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public Optional<ObjectGuid> PlayerGuid;
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public List<LFGBlackListSlot> Slot = new List<LFGBlackListSlot>();
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public List<LFGBlackListSlot> Slot = new();
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}
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public struct LFGPlayerRewards
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