Core: SOme code cleanup, more to follow.
This commit is contained in:
@@ -73,8 +73,8 @@ namespace Game.Networking.Packets
|
||||
public byte AcquireReason;
|
||||
public LootError FailureReason = LootError.NoLoot; // Most common value
|
||||
public uint Coins;
|
||||
public List<LootItemData> Items = new List<LootItemData>();
|
||||
public List<LootCurrency> Currencies = new List<LootCurrency>();
|
||||
public List<LootItemData> Items = new();
|
||||
public List<LootCurrency> Currencies = new();
|
||||
public bool Acquired;
|
||||
public bool AELooting;
|
||||
}
|
||||
@@ -99,7 +99,7 @@ namespace Game.Networking.Packets
|
||||
}
|
||||
}
|
||||
|
||||
public List<LootRequest> Loot = new List<LootRequest>();
|
||||
public List<LootRequest> Loot = new();
|
||||
}
|
||||
|
||||
class MasterLootItem : ClientPacket
|
||||
@@ -113,14 +113,14 @@ namespace Game.Networking.Packets
|
||||
|
||||
for (int i = 0; i < Count; ++i)
|
||||
{
|
||||
LootRequest lootRequest = new LootRequest();
|
||||
LootRequest lootRequest = new();
|
||||
lootRequest.Object = _worldPacket.ReadPackedGuid();
|
||||
lootRequest.LootListID = _worldPacket.ReadUInt8();
|
||||
Loot[i] = lootRequest;
|
||||
}
|
||||
}
|
||||
|
||||
public Array<LootRequest> Loot = new Array<LootRequest>(1000);
|
||||
public Array<LootRequest> Loot = new(1000);
|
||||
public ObjectGuid Target;
|
||||
}
|
||||
|
||||
@@ -282,7 +282,7 @@ namespace Game.Networking.Packets
|
||||
public uint RollTime;
|
||||
public LootMethod Method;
|
||||
public RollMask ValidRolls;
|
||||
public LootItemData Item = new LootItemData();
|
||||
public LootItemData Item = new();
|
||||
}
|
||||
|
||||
class LootRollBroadcast : ServerPacket
|
||||
@@ -304,7 +304,7 @@ namespace Game.Networking.Packets
|
||||
public ObjectGuid Player;
|
||||
public int Roll; // Roll value can be negative, it means that it is an "offspec" roll but only during roll selection broadcast (not when sending the result)
|
||||
public RollType RollType;
|
||||
public LootItemData Item = new LootItemData();
|
||||
public LootItemData Item = new();
|
||||
public bool Autopassed; // Triggers message |HlootHistory:%d|h[Loot]|h: You automatically passed on: %s because you cannot loot that item.
|
||||
}
|
||||
|
||||
@@ -327,7 +327,7 @@ namespace Game.Networking.Packets
|
||||
public ObjectGuid Winner;
|
||||
public int Roll;
|
||||
public RollType RollType;
|
||||
public LootItemData Item = new LootItemData();
|
||||
public LootItemData Item = new();
|
||||
public bool MainSpec;
|
||||
}
|
||||
|
||||
@@ -342,7 +342,7 @@ namespace Game.Networking.Packets
|
||||
}
|
||||
|
||||
public ObjectGuid LootObj;
|
||||
public LootItemData Item = new LootItemData();
|
||||
public LootItemData Item = new();
|
||||
}
|
||||
|
||||
class LootRollsComplete : ServerPacket
|
||||
@@ -370,7 +370,7 @@ namespace Game.Networking.Packets
|
||||
Players.ForEach(guid => _worldPacket.WritePackedGuid(guid));
|
||||
}
|
||||
|
||||
public List<ObjectGuid> Players = new List<ObjectGuid>();
|
||||
public List<ObjectGuid> Players = new();
|
||||
public ObjectGuid LootObj;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user