Core: SOme code cleanup, more to follow.
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@@ -49,7 +49,7 @@ namespace Game.Networking.Packets
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}
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public int TotalNumRecords;
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public List<MailListEntry> Mails = new List<MailListEntry>();
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public List<MailListEntry> Mails = new();
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}
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public class MailCreateTextItem : ClientPacket
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@@ -113,7 +113,7 @@ namespace Game.Networking.Packets
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public string Target;
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public string Subject;
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public string Body;
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public List<MailAttachment> Attachments = new List<MailAttachment>();
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public List<MailAttachment> Attachments = new();
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public struct MailAttachment
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{
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@@ -334,7 +334,7 @@ namespace Game.Networking.Packets
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{
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if (gemData.ItemId != 0)
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{
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ItemGemData gem = new ItemGemData();
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ItemGemData gem = new();
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gem.Slot = i;
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gem.Item = new ItemInstance(gemData);
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Gems.Add(gem);
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@@ -372,8 +372,8 @@ namespace Game.Networking.Packets
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public uint MaxDurability;
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public uint Durability;
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public bool Unlocked;
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List<ItemEnchantData> Enchants = new List<ItemEnchantData>();
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List<ItemGemData> Gems= new List<ItemGemData>();
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List<ItemEnchantData> Enchants = new();
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List<ItemGemData> Gems= new();
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}
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public class MailListEntry
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@@ -455,6 +455,6 @@ namespace Game.Networking.Packets
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public int MailTemplateID;
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public string Subject = "";
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public string Body = "";
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public List<MailAttachedItem> Attachments = new List<MailAttachedItem>();
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public List<MailAttachedItem> Attachments = new();
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}
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}
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