Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
+12 -12
View File
@@ -226,7 +226,7 @@ namespace Game.Networking.Packets
}
}
public List<Record> Data = new List<Record>();
public List<Record> Data = new();
public struct Record
{
@@ -534,7 +534,7 @@ namespace Game.Networking.Packets
}
public bool IsGossipTriggered;
public List<uint> CemeteryID = new List<uint>();
public List<uint> CemeteryID = new();
}
public class ResurrectResponse : ClientPacket
@@ -809,10 +809,10 @@ namespace Game.Networking.Packets
}
public ObjectGuid Client;
public PhaseShiftData Phaseshift = new PhaseShiftData();
public List<ushort> PreloadMapIDs = new List<ushort>();
public List<ushort> UiMapPhaseIDs = new List<ushort>();
public List<ushort> VisibleMapIDs = new List<ushort>();
public PhaseShiftData Phaseshift = new();
public List<ushort> PreloadMapIDs = new();
public List<ushort> UiMapPhaseIDs = new();
public List<ushort> VisibleMapIDs = new();
}
public class ZoneUnderAttack : ServerPacket
@@ -971,7 +971,7 @@ namespace Game.Networking.Packets
uint count = _worldPacket.ReadUInt32();
for (byte i = 0; i < count && i < PlayerConst.MaxCUFProfiles; i++)
{
CUFProfile cufProfile = new CUFProfile();
CUFProfile cufProfile = new();
byte strLen = _worldPacket.ReadBits<byte>(7);
@@ -1000,7 +1000,7 @@ namespace Game.Networking.Packets
}
}
public List<CUFProfile> CUFProfiles = new List<CUFProfile>();
public List<CUFProfile> CUFProfiles = new();
}
class LoadCUFProfiles : ServerPacket
@@ -1038,7 +1038,7 @@ namespace Game.Networking.Packets
}
}
public List<CUFProfile> CUFProfiles = new List<CUFProfile>();
public List<CUFProfile> CUFProfiles = new();
}
class PlayOneShotAnimKit : ServerPacket
@@ -1154,7 +1154,7 @@ namespace Game.Networking.Packets
}
public bool IsFullUpdate;
public Dictionary<uint, HeirloomData> Heirlooms = new Dictionary<uint, HeirloomData>();
public Dictionary<uint, HeirloomData> Heirlooms = new();
int Unk;
}
@@ -1292,7 +1292,7 @@ namespace Game.Networking.Packets
}
public bool IsFullUpdate = false;
public Dictionary<uint, MountStatusFlags> Mounts = new Dictionary<uint, MountStatusFlags>();
public Dictionary<uint, MountStatusFlags> Mounts = new();
}
class MountSetFavorite : ClientPacket
@@ -1352,7 +1352,7 @@ namespace Game.Networking.Packets
}
public uint PhaseShiftFlags;
public List<PhaseShiftDataPhase> Phases = new List<PhaseShiftDataPhase>();
public List<PhaseShiftDataPhase> Phases = new();
public ObjectGuid PersonalGUID;
}
}