Core: SOme code cleanup, more to follow.
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@@ -297,7 +297,7 @@ namespace Game.Networking.Packets
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Vector3 direction = Vector3.Zero;
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if (movementForce.Magnitude != 0.0f)
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{
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Position tmp = new Position(movementForce.Origin.X - objectPosition.GetPositionX(),
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Position tmp = new(movementForce.Origin.X - objectPosition.GetPositionX(),
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movementForce.Origin.Y - objectPosition.GetPositionY(),
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movementForce.Origin.Z - objectPosition.GetPositionZ());
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float lengthSquared = tmp.GetExactDistSq(0.0f, 0.0f, 0.0f);
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@@ -591,7 +591,7 @@ namespace Game.Networking.Packets
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public uint MapID;
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public uint Reason;
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public TeleportLocation Loc = new TeleportLocation();
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public TeleportLocation Loc = new();
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public Position MovementOffset; // Adjusts all pending movement events by this offset
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}
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@@ -730,8 +730,8 @@ namespace Game.Networking.Packets
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Force.Read(_worldPacket);
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}
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public MovementAck Ack = new MovementAck();
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public MovementForce Force = new MovementForce();
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public MovementAck Ack = new();
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public MovementForce Force = new();
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}
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class MoveRemoveMovementForce : ServerPacket
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@@ -760,7 +760,7 @@ namespace Game.Networking.Packets
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ID = _worldPacket.ReadPackedGuid();
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}
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public MovementAck Ack = new MovementAck();
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public MovementAck Ack = new();
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public ObjectGuid ID;
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}
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@@ -774,8 +774,8 @@ namespace Game.Networking.Packets
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Force.Write(_worldPacket);
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}
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public MovementInfo Status = new MovementInfo();
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public MovementForce Force = new MovementForce();
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public MovementInfo Status = new();
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public MovementForce Force = new();
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}
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class MoveUpdateRemoveMovementForce : ServerPacket
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@@ -788,7 +788,7 @@ namespace Game.Networking.Packets
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_worldPacket.WritePackedGuid(TriggerGUID);
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}
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public MovementInfo Status = new MovementInfo();
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public MovementInfo Status = new();
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public ObjectGuid TriggerGUID;
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}
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@@ -1103,7 +1103,7 @@ namespace Game.Networking.Packets
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}
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public ObjectGuid MoverGUID;
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public List<MoveStateChange> StateChanges = new List<MoveStateChange>();
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public List<MoveStateChange> StateChanges = new();
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public struct CollisionHeightInfo
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{
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@@ -1221,7 +1221,7 @@ namespace Game.Networking.Packets
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data.FlushBits();
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}
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public List<MonsterSplineFilterKey> FilterKeys = new List<MonsterSplineFilterKey>();
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public List<MonsterSplineFilterKey> FilterKeys = new();
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public byte FilterFlags;
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public float BaseSpeed;
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public short StartOffset;
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@@ -1279,7 +1279,7 @@ namespace Game.Networking.Packets
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public class MonsterSplineUnknown901
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{
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public Array<Inner> Data = new Array<Inner>(16);
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public Array<Inner> Data = new(16);
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public void Write(WorldPacket data)
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{
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@@ -1379,13 +1379,13 @@ namespace Game.Networking.Packets
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public int Elapsed;
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public uint MoveTime;
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public uint FadeObjectTime;
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public List<Vector3> Points = new List<Vector3>(); // Spline path
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public List<Vector3> Points = new(); // Spline path
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public byte Mode; // Spline mode - actually always 0 in this packet - Catmullrom mode appears only in SMSG_UPDATE_OBJECT. In this packet it is determined by flags
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public bool VehicleExitVoluntary;
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public bool Interpolate;
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public ObjectGuid TransportGUID;
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public sbyte VehicleSeat = -1;
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public List<Vector3> PackedDeltas = new List<Vector3>();
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public List<Vector3> PackedDeltas = new();
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public Optional<MonsterSplineFilter> SplineFilter;
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public Optional<MonsterSplineSpellEffectExtraData> SpellEffectExtraData;
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public Optional<MonsterSplineJumpExtraData> JumpExtraData;
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