Core: SOme code cleanup, more to follow.
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@@ -83,10 +83,10 @@ namespace Game.Networking.Packets
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text.Write(_worldPacket);
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}
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public List<ClientGossipOptions> GossipOptions = new List<ClientGossipOptions>();
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public List<ClientGossipOptions> GossipOptions = new();
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public int FriendshipFactionID;
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public ObjectGuid GossipGUID;
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public List<ClientGossipText> GossipText = new List<ClientGossipText>();
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public List<ClientGossipText> GossipText = new();
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public int TextID;
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public int GossipID;
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}
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@@ -133,7 +133,7 @@ namespace Game.Networking.Packets
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}
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public byte Reason = 0;
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public List<VendorItemPkt> Items = new List<VendorItemPkt>();
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public List<VendorItemPkt> Items = new();
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public ObjectGuid Vendor;
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}
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@@ -170,7 +170,7 @@ namespace Game.Networking.Packets
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public ObjectGuid TrainerGUID;
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public int TrainerType;
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public int TrainerID = 1;
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public List<TrainerListSpell> Spells = new List<TrainerListSpell>();
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public List<TrainerListSpell> Spells = new();
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public string Greeting;
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}
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@@ -308,7 +308,7 @@ namespace Game.Networking.Packets
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public class TreasureLootList
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{
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public List<TreasureItem> Items = new List<TreasureItem>();
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public List<TreasureItem> Items = new();
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public void Write(WorldPacket data)
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{
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@@ -327,7 +327,7 @@ namespace Game.Networking.Packets
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public GossipOptionStatus Status;
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public string Text;
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public string Confirm;
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public TreasureLootList Treasure = new TreasureLootList();
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public TreasureLootList Treasure = new();
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public Optional<int> SpellID;
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}
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@@ -378,7 +378,7 @@ namespace Game.Networking.Packets
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public int MuID;
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public int Type;
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public ItemInstance Item = new ItemInstance();
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public ItemInstance Item = new();
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public int Quantity = -1;
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public ulong Price;
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public int Durability;
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