Core: SOme code cleanup, more to follow.
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@@ -188,7 +188,7 @@ namespace Game.Networking.Packets
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public uint PageTextID;
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public bool Allow;
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public List<PageTextInfo> Pages = new List<PageTextInfo>();
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public List<PageTextInfo> Pages = new();
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public struct PageTextInfo
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{
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@@ -277,7 +277,7 @@ namespace Game.Networking.Packets
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_worldPacket.WriteBit(Allow);
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_worldPacket.FlushBits();
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ByteBuffer statsData = new ByteBuffer();
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ByteBuffer statsData = new();
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if (Allow)
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{
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statsData.WriteUInt32(Stats.Type);
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@@ -432,7 +432,7 @@ namespace Game.Networking.Packets
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}
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}
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public List<QuestPOIData> QuestPOIDataStats = new List<QuestPOIData>();
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public List<QuestPOIData> QuestPOIDataStats = new();
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}
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class QueryQuestCompletionNPCs : ClientPacket
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@@ -468,7 +468,7 @@ namespace Game.Networking.Packets
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}
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}
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public List<QuestCompletionNPC> QuestCompletionNPCs = new List<QuestCompletionNPC>();
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public List<QuestCompletionNPC> QuestCompletionNPCs = new();
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}
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class QueryPetName : ClientPacket
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@@ -514,7 +514,7 @@ namespace Game.Networking.Packets
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public bool Allow;
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public bool HasDeclined;
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public DeclinedName DeclinedNames = new DeclinedName();
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public DeclinedName DeclinedNames = new();
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public uint Timestamp;
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public string Name = "";
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}
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@@ -595,8 +595,8 @@ namespace Game.Networking.Packets
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data.WriteUInt32(NativeRealmAddress.Value);
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}
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public Optional<uint> VirtualRealmAddress = new Optional<uint>(); // current realm (?) (identifier made from the Index, BattleGroup and Region)
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public Optional<uint> NativeRealmAddress = new Optional<uint>(); // original realm (?) (identifier made from the Index, BattleGroup and Region)
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public Optional<uint> VirtualRealmAddress = new(); // current realm (?) (identifier made from the Index, BattleGroup and Region)
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public Optional<uint> NativeRealmAddress = new(); // original realm (?) (identifier made from the Index, BattleGroup and Region)
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}
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public class PlayerGuidLookupData
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@@ -679,7 +679,7 @@ namespace Game.Networking.Packets
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public Gender Sex = Gender.None;
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public Class ClassID = Class.None;
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public byte Level;
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public DeclinedName DeclinedNames = new DeclinedName();
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public DeclinedName DeclinedNames = new();
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}
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public class CreatureXDisplay
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@@ -699,7 +699,7 @@ namespace Game.Networking.Packets
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public class CreatureDisplayStats
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{
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public float TotalProbability;
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public List<CreatureXDisplay> CreatureDisplay = new List<CreatureXDisplay>();
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public List<CreatureXDisplay> CreatureDisplay = new();
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}
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public class CreatureStats
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@@ -710,11 +710,11 @@ namespace Game.Networking.Packets
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public int CreatureType;
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public int CreatureFamily;
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public int Classification;
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public CreatureDisplayStats Display = new CreatureDisplayStats();
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public CreatureDisplayStats Display = new();
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public float HpMulti;
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public float EnergyMulti;
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public bool Leader;
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public List<uint> QuestItems = new List<uint>();
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public List<uint> QuestItems = new();
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public uint CreatureMovementInfoID;
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public int HealthScalingExpansion;
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public uint RequiredExpansion;
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@@ -724,8 +724,8 @@ namespace Game.Networking.Packets
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public int WidgetSetUnitConditionID;
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public uint[] Flags = new uint[2];
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public uint[] ProxyCreatureID = new uint[SharedConst.MaxCreatureKillCredit];
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public StringArray Name = new StringArray(SharedConst.MaxCreatureNames);
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public StringArray NameAlt = new StringArray(SharedConst.MaxCreatureNames);
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public StringArray Name = new(SharedConst.MaxCreatureNames);
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public StringArray NameAlt = new(SharedConst.MaxCreatureNames);
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}
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public struct DBQueryRecord
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@@ -743,13 +743,13 @@ namespace Game.Networking.Packets
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public uint DisplayID;
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public int[] Data = new int[SharedConst.MaxGOData];
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public float Size;
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public List<uint> QuestItems = new List<uint>();
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public List<uint> QuestItems = new();
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public uint ContentTuningId;
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}
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class QuestCompletionNPC
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{
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public uint QuestID;
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public List<uint> NPCs = new List<uint>();
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public List<uint> NPCs = new();
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}
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}
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