Core: SOme code cleanup, more to follow.
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@@ -72,7 +72,7 @@ namespace Game.Networking.Packets
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}
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}
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public List<QuestGiverInfo> QuestGiver = new List<QuestGiverInfo>();
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public List<QuestGiverInfo> QuestGiver = new();
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}
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public class QuestGiverHello : ClientPacket
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@@ -246,7 +246,7 @@ namespace Game.Networking.Packets
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}
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public bool Allow;
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public QuestInfo Info = new QuestInfo();
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public QuestInfo Info = new();
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public uint QuestID;
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}
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@@ -387,7 +387,7 @@ namespace Game.Networking.Packets
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public bool LaunchGossip;
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public bool LaunchQuest;
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public bool HideChatMessage;
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public ItemInstance ItemReward = new ItemInstance();
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public ItemInstance ItemReward = new();
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}
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public class QuestGiverCompleteQuest : ClientPacket
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@@ -487,10 +487,10 @@ namespace Game.Networking.Packets
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public int QuestPackageID;
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public uint[] QuestFlags = new uint[2];
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public uint SuggestedPartyMembers;
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public QuestRewards Rewards = new QuestRewards();
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public List<QuestObjectiveSimple> Objectives = new List<QuestObjectiveSimple>();
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public List<QuestDescEmote> DescEmotes = new List<QuestDescEmote>();
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public List<uint> LearnSpells = new List<uint>();
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public QuestRewards Rewards = new();
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public List<QuestObjectiveSimple> Objectives = new();
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public List<QuestDescEmote> DescEmotes = new();
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public List<uint> LearnSpells = new();
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public uint PortraitTurnIn;
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public uint PortraitGiver;
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public uint PortraitGiverMount;
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@@ -557,8 +557,8 @@ namespace Game.Networking.Packets
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public bool AutoLaunched;
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public uint SuggestPartyMembers;
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public int MoneyToGet;
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public List<QuestObjectiveCollect> Collect = new List<QuestObjectiveCollect>();
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public List<QuestCurrency> Currency = new List<QuestCurrency>();
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public List<QuestObjectiveCollect> Collect = new();
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public List<QuestCurrency> Currency = new();
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public int StatusFlags;
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public uint[] QuestFlags = new uint[2];
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public string QuestTitle = "";
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@@ -645,7 +645,7 @@ namespace Game.Networking.Packets
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public ObjectGuid QuestGiverGUID;
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public uint GreetEmoteDelay;
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public uint GreetEmoteType;
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public List<ClientGossipText> QuestDataText = new List<ClientGossipText>();
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public List<ClientGossipText> QuestDataText = new();
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public string Greeting = "";
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}
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@@ -825,7 +825,7 @@ namespace Game.Networking.Packets
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}
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}
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List<WorldQuestUpdateInfo> WorldQuestUpdates = new List<WorldQuestUpdateInfo>();
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List<WorldQuestUpdateInfo> WorldQuestUpdates = new();
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}
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class DisplayPlayerChoice : ServerPacket
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@@ -856,7 +856,7 @@ namespace Game.Networking.Packets
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public int UiTextureKitID;
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public uint SoundKitID;
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public string Question;
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public List<PlayerChoiceResponse> Responses = new List<PlayerChoiceResponse>();
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public List<PlayerChoiceResponse> Responses = new();
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public bool CloseChoiceFrame;
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public bool HideWarboardHeader;
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public bool KeepOpenAfterChoice;
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@@ -944,7 +944,7 @@ namespace Game.Networking.Packets
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public uint RewardMoneyDifficulty;
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public float RewardMoneyMultiplier = 1.0f;
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public uint RewardBonusMoney;
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public List<QuestCompleteDisplaySpell> RewardDisplaySpell = new List<QuestCompleteDisplaySpell>(); // reward spell, this spell will be displayed (icon)
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public List<QuestCompleteDisplaySpell> RewardDisplaySpell = new(); // reward spell, this spell will be displayed (icon)
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public uint RewardSpell;
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public uint RewardHonor;
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public float RewardKillHonor;
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@@ -985,7 +985,7 @@ namespace Game.Networking.Packets
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public int Expansion;
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public int ManagedWorldStateID;
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public int QuestSessionBonus;
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public List<QuestObjective> Objectives = new List<QuestObjective>();
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public List<QuestObjective> Objectives = new();
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public uint[] RewardItems = new uint[SharedConst.QuestRewardItemCount];
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public uint[] RewardAmount = new uint[SharedConst.QuestRewardItemCount];
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public int[] ItemDrop = new int[SharedConst.QuestItemDropCount];
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@@ -1142,8 +1142,8 @@ namespace Game.Networking.Packets
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public uint QuestID = 0;
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public bool AutoLaunched = false;
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public uint SuggestedPartyMembers = 0;
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public QuestRewards Rewards = new QuestRewards();
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public List<QuestDescEmote> Emotes = new List<QuestDescEmote>();
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public QuestRewards Rewards = new();
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public List<QuestDescEmote> Emotes = new();
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public uint[] QuestFlags = new uint[2]; // Flags and FlagsEx
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}
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@@ -1252,10 +1252,10 @@ namespace Game.Networking.Packets
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public uint HonorPointCount;
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public ulong Money;
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public uint Xp;
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public List<PlayerChoiceResponseRewardEntry> Items = new List<PlayerChoiceResponseRewardEntry>();
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public List<PlayerChoiceResponseRewardEntry> Currencies = new List<PlayerChoiceResponseRewardEntry>();
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public List<PlayerChoiceResponseRewardEntry> Factions = new List<PlayerChoiceResponseRewardEntry>();
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public List<PlayerChoiceResponseRewardEntry> ItemChoices = new List<PlayerChoiceResponseRewardEntry>();
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public List<PlayerChoiceResponseRewardEntry> Items = new();
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public List<PlayerChoiceResponseRewardEntry> Currencies = new();
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public List<PlayerChoiceResponseRewardEntry> Factions = new();
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public List<PlayerChoiceResponseRewardEntry> ItemChoices = new();
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}
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struct PlayerChoiceResponseMawPower
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