Core: SOme code cleanup, more to follow.
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@@ -63,7 +63,7 @@ namespace Game.Networking.Packets
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reaction.Write(_worldPacket);
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}
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public List<ForcedReaction> Reactions = new List<ForcedReaction>();
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public List<ForcedReaction> Reactions = new();
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}
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class SetFactionStanding : ServerPacket
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@@ -85,7 +85,7 @@ namespace Game.Networking.Packets
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public float ReferAFriendBonus;
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public float BonusFromAchievementSystem;
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public List<FactionStandingData> Faction = new List<FactionStandingData>();
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public List<FactionStandingData> Faction = new();
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public bool ShowVisual;
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}
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