Core: SOme code cleanup, more to follow.
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@@ -60,10 +60,10 @@ namespace Game.Networking.Packets
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public uint WaveCurrent;
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public uint WaveMax;
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public uint TimerDuration;
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public List<CriteriaProgressPkt> CriteriaProgress = new List<CriteriaProgressPkt>();
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public List<BonusObjectiveData> BonusObjectives = new List<BonusObjectiveData>();
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public List<uint> PickedSteps = new List<uint>();
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public List<ScenarioSpellUpdate> Spells = new List<ScenarioSpellUpdate>();
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public List<CriteriaProgressPkt> CriteriaProgress = new();
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public List<BonusObjectiveData> BonusObjectives = new();
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public List<uint> PickedSteps = new();
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public List<ScenarioSpellUpdate> Spells = new();
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public bool ScenarioComplete = false;
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}
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@@ -122,7 +122,7 @@ namespace Game.Networking.Packets
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MissingScenarioPOIs[i] = _worldPacket.ReadInt32();
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}
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public Array<int> MissingScenarioPOIs = new Array<int>(50);
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public Array<int> MissingScenarioPOIs = new(50);
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}
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class ScenarioPOIs : ServerPacket
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@@ -160,7 +160,7 @@ namespace Game.Networking.Packets
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}
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}
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public List<ScenarioPOIData> ScenarioPOIDataStats = new List<ScenarioPOIData>();
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public List<ScenarioPOIData> ScenarioPOIDataStats = new();
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}
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struct BonusObjectiveData
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