Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
@@ -60,10 +60,10 @@ namespace Game.Networking.Packets
public uint WaveCurrent;
public uint WaveMax;
public uint TimerDuration;
public List<CriteriaProgressPkt> CriteriaProgress = new List<CriteriaProgressPkt>();
public List<BonusObjectiveData> BonusObjectives = new List<BonusObjectiveData>();
public List<uint> PickedSteps = new List<uint>();
public List<ScenarioSpellUpdate> Spells = new List<ScenarioSpellUpdate>();
public List<CriteriaProgressPkt> CriteriaProgress = new();
public List<BonusObjectiveData> BonusObjectives = new();
public List<uint> PickedSteps = new();
public List<ScenarioSpellUpdate> Spells = new();
public bool ScenarioComplete = false;
}
@@ -122,7 +122,7 @@ namespace Game.Networking.Packets
MissingScenarioPOIs[i] = _worldPacket.ReadInt32();
}
public Array<int> MissingScenarioPOIs = new Array<int>(50);
public Array<int> MissingScenarioPOIs = new(50);
}
class ScenarioPOIs : ServerPacket
@@ -160,7 +160,7 @@ namespace Game.Networking.Packets
}
}
public List<ScenarioPOIData> ScenarioPOIDataStats = new List<ScenarioPOIData>();
public List<ScenarioPOIData> ScenarioPOIDataStats = new();
}
struct BonusObjectiveData