Core: SOme code cleanup, more to follow.
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@@ -84,7 +84,7 @@ namespace Game.Networking.Packets
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public class SpellCategoryCooldown : ServerPacket
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{
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public List<CategoryCooldownInfo> CategoryCooldowns = new List<CategoryCooldownInfo>();
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public List<CategoryCooldownInfo> CategoryCooldowns = new();
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public SpellCategoryCooldown() : base(ServerOpcodes.CategoryCooldown, ConnectionType.Instance) { }
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@@ -130,8 +130,8 @@ namespace Game.Networking.Packets
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}
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public bool InitialLogin;
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public List<uint> KnownSpells = new List<uint>();
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public List<uint> FavoriteSpells = new List<uint>(); // tradeskill recipes
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public List<uint> KnownSpells = new();
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public List<uint> FavoriteSpells = new(); // tradeskill recipes
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}
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public class UpdateActionButtons : ServerPacket
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@@ -169,7 +169,7 @@ namespace Game.Networking.Packets
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public class SendUnlearnSpells : ServerPacket
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{
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List<uint> Spells = new List<uint>();
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List<uint> Spells = new();
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public SendUnlearnSpells() : base(ServerOpcodes.SendUnlearnSpells, ConnectionType.Instance) { }
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@@ -197,7 +197,7 @@ namespace Game.Networking.Packets
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public bool UpdateAll;
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public ObjectGuid UnitGUID;
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public List<AuraInfo> Auras = new List<AuraInfo>();
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public List<AuraInfo> Auras = new();
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}
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public class CastSpell : ClientPacket
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@@ -281,7 +281,7 @@ namespace Game.Networking.Packets
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WriteLogData();
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}
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public SpellCastData Cast = new SpellCastData();
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public SpellCastData Cast = new();
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}
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public class SpellStart : ServerPacket
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@@ -319,9 +319,9 @@ namespace Game.Networking.Packets
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_worldPacket.WriteInt32(spellId);
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}
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public List<uint> SpellID = new List<uint>();
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public List<uint> Superceded = new List<uint>();
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public List<int> FavoriteSpellID = new List<int>();
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public List<uint> SpellID = new();
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public List<uint> Superceded = new();
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public List<int> FavoriteSpellID = new();
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}
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public class LearnedSpells : ServerPacket
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@@ -344,8 +344,8 @@ namespace Game.Networking.Packets
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_worldPacket.FlushBits();
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}
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public List<uint> SpellID = new List<uint>();
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public List<int> FavoriteSpellID = new List<int>();
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public List<uint> SpellID = new();
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public List<int> FavoriteSpellID = new();
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public uint SpecializationID;
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public bool SuppressMessaging;
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}
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@@ -454,7 +454,7 @@ namespace Game.Networking.Packets
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spellMod.Write(_worldPacket);
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}
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public List<SpellModifierInfo> Modifiers = new List<SpellModifierInfo>();
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public List<SpellModifierInfo> Modifiers = new();
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}
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public class UnlearnedSpells : ServerPacket
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@@ -471,7 +471,7 @@ namespace Game.Networking.Packets
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_worldPacket.FlushBits();
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}
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public List<uint> SpellID = new List<uint>();
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public List<uint> SpellID = new();
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public bool SuppressMessaging;
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}
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@@ -508,7 +508,7 @@ namespace Game.Networking.Packets
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_worldPacket.FlushBits();
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}
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public List<uint> SpellID = new List<uint>();
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public List<uint> SpellID = new();
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public bool IsPet;
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}
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@@ -558,7 +558,7 @@ namespace Game.Networking.Packets
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SpellCooldowns.ForEach(p => p.Write(_worldPacket));
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}
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public List<SpellCooldownStruct> SpellCooldowns = new List<SpellCooldownStruct>();
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public List<SpellCooldownStruct> SpellCooldowns = new();
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public ObjectGuid Caster;
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public SpellCooldownFlags Flags;
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}
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@@ -573,7 +573,7 @@ namespace Game.Networking.Packets
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Entries.ForEach(p => p.Write(_worldPacket));
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}
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public List<SpellHistoryEntry> Entries = new List<SpellHistoryEntry>();
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public List<SpellHistoryEntry> Entries = new();
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}
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public class ClearAllSpellCharges : ServerPacket
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@@ -635,7 +635,7 @@ namespace Game.Networking.Packets
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Entries.ForEach(p => p.Write(_worldPacket));
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}
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public List<SpellChargeEntry> Entries = new List<SpellChargeEntry>();
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public List<SpellChargeEntry> Entries = new();
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}
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public class ClearTarget : ServerPacket
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@@ -948,10 +948,10 @@ namespace Game.Networking.Packets
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public byte RaceID;
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public byte Gender;
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public byte ClassID;
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public List<ChrCustomizationChoice> Customizations = new List<ChrCustomizationChoice>();
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public List<ChrCustomizationChoice> Customizations = new();
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public ObjectGuid GuildGUID;
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public List<int> ItemDisplayID = new List<int>();
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public List<int> ItemDisplayID = new();
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}
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class MirrorImageCreatureData : ServerPacket
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@@ -993,7 +993,7 @@ namespace Game.Networking.Packets
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Runes.Write(_worldPacket);
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}
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public RuneData Runes = new RuneData();
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public RuneData Runes = new();
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}
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class AddRunePower : ServerPacket
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@@ -1103,7 +1103,7 @@ namespace Game.Networking.Packets
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public ObjectGuid CasterGUID;
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public ObjectGuid VictimGUID;
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public uint SpellID;
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public List<uint> FailedSpells = new List<uint>();
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public List<uint> FailedSpells = new();
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}
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class CustomLoadScreen : ServerPacket
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@@ -1219,7 +1219,7 @@ namespace Game.Networking.Packets
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int AttackPower;
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int SpellPower;
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uint Armor;
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List<SpellLogPowerData> PowerData = new List<SpellLogPowerData>();
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List<SpellLogPowerData> PowerData = new();
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}
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class ContentTuningParams
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@@ -1384,7 +1384,7 @@ namespace Game.Networking.Packets
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public static implicit operator SpellCastVisualField(SpellCastVisual spellCastVisual)
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{
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SpellCastVisualField visual = new SpellCastVisualField();
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SpellCastVisualField visual = new();
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visual.SpellXSpellVisualID = spellCastVisual.SpellXSpellVisualID;
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visual.ScriptVisualID = spellCastVisual.ScriptVisualID;
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return visual;
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@@ -1449,7 +1449,7 @@ namespace Game.Networking.Packets
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public Optional<int> Remaining;
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Optional<float> TimeMod;
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public float[] Points = new float[0];
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public List<float> EstimatedPoints = new List<float>();
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public List<float> EstimatedPoints = new();
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}
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public struct AuraInfo
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@@ -1609,12 +1609,12 @@ namespace Game.Networking.Packets
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public uint SpellID;
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public SpellCastVisual Visual;
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public uint SendCastFlags;
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public SpellTargetData Target = new SpellTargetData();
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public SpellTargetData Target = new();
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public MissileTrajectoryRequest MissileTrajectory;
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public Optional<MovementInfo> MoveUpdate;
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public List<SpellWeight> Weight = new List<SpellWeight>();
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public Array<SpellOptionalReagent> OptionalReagents = new Array<SpellOptionalReagent>(3);
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public Array<SpellExtraCurrencyCost> OptionalCurrencies = new Array<SpellExtraCurrencyCost>(5 /*MAX_ITEM_EXT_COST_CURRENCIES*/);
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public List<SpellWeight> Weight = new();
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public Array<SpellOptionalReagent> OptionalReagents = new(3);
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public Array<SpellExtraCurrencyCost> OptionalCurrencies = new(5 /*MAX_ITEM_EXT_COST_CURRENCIES*/);
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public ObjectGuid CraftingNPC;
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public uint[] Misc = new uint[2];
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@@ -1721,7 +1721,7 @@ namespace Game.Networking.Packets
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public byte Start;
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public byte Count;
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public List<byte> Cooldowns = new List<byte>();
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public List<byte> Cooldowns = new();
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}
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public struct MissileTrajectoryResult
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@@ -1840,17 +1840,17 @@ namespace Game.Networking.Packets
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public SpellCastFlags CastFlags;
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public SpellCastFlagsEx CastFlagsEx;
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public uint CastTime;
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public List<ObjectGuid> HitTargets = new List<ObjectGuid>();
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public List<ObjectGuid> MissTargets = new List<ObjectGuid>();
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public List<SpellHitStatus> HitStatus = new List<SpellHitStatus>();
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public List<SpellMissStatus> MissStatus = new List<SpellMissStatus>();
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public SpellTargetData Target = new SpellTargetData();
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public List<SpellPowerData> RemainingPower = new List<SpellPowerData>();
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public List<ObjectGuid> HitTargets = new();
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public List<ObjectGuid> MissTargets = new();
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public List<SpellHitStatus> HitStatus = new();
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public List<SpellMissStatus> MissStatus = new();
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public SpellTargetData Target = new();
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public List<SpellPowerData> RemainingPower = new();
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public Optional<RuneData> RemainingRunes;
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public MissileTrajectoryResult MissileTrajectory;
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public SpellAmmo Ammo;
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public byte DestLocSpellCastIndex;
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public List<TargetLocation> TargetPoints = new List<TargetLocation>();
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public List<TargetLocation> TargetPoints = new();
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public CreatureImmunities Immunities;
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public SpellHealPrediction Predict;
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}
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@@ -1870,7 +1870,7 @@ namespace Game.Networking.Packets
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public class SpellModifierInfo
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{
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public byte ModIndex;
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public List<SpellModifierData> ModifierData = new List<SpellModifierData>();
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public List<SpellModifierData> ModifierData = new();
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public void Write(WorldPacket data)
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{
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