Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
+7 -7
View File
@@ -165,7 +165,7 @@ namespace Game
public void SendForceReactions()
{
SetForcedReactions setForcedReactions = new SetForcedReactions();
SetForcedReactions setForcedReactions = new();
foreach (var pair in _forcedReactions)
{
@@ -180,7 +180,7 @@ namespace Game
public void SendState(FactionState faction)
{
SetFactionStanding setFactionStanding = new SetFactionStanding();
SetFactionStanding setFactionStanding = new();
setFactionStanding.ReferAFriendBonus = 0.0f;
setFactionStanding.BonusFromAchievementSystem = 0.0f;
if (faction != null)
@@ -204,7 +204,7 @@ namespace Game
public void SendInitialReputations()
{
InitializeFactions initFactions = new InitializeFactions();
InitializeFactions initFactions = new();
foreach (var pair in _factions)
{
@@ -223,7 +223,7 @@ namespace Game
return;
//make faction visible / not visible in reputation list at client
SetFactionVisible packet = new SetFactionVisible(visible);
SetFactionVisible packet = new(visible);
packet.FactionIndex = faction.ReputationListID;
_player.SendPacket(packet);
}
@@ -241,7 +241,7 @@ namespace Game
{
if (factionEntry.CanHaveReputation())
{
FactionState newFaction = new FactionState();
FactionState newFaction = new();
newFaction.Id = factionEntry.Id;
newFaction.ReputationListID = (uint)factionEntry.ReputationIndex;
newFaction.Standing = 0;
@@ -659,8 +659,8 @@ namespace Game
};
const int Reputation_Cap = 42999;
const int Reputation_Bottom = -42000;
SortedDictionary<uint, FactionState> _factions = new SortedDictionary<uint, FactionState>();
Dictionary<uint, ReputationRank> _forcedReactions = new Dictionary<uint, ReputationRank>();
SortedDictionary<uint, FactionState> _factions = new();
Dictionary<uint, ReputationRank> _forcedReactions = new();
}