Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
+9 -9
View File
@@ -109,7 +109,7 @@ namespace Game.Scenarios
if (step != null)
SetStepState(step, ScenarioStepState.InProgress);
ScenarioState scenarioState = new ScenarioState();
ScenarioState scenarioState = new();
BuildScenarioState(scenarioState);
SendPacket(scenarioState);
}
@@ -155,7 +155,7 @@ namespace Game.Scenarios
public override void SendCriteriaUpdate(Criteria criteria, CriteriaProgress progress, uint timeElapsed, bool timedCompleted)
{
ScenarioProgressUpdate progressUpdate = new ScenarioProgressUpdate();
ScenarioProgressUpdate progressUpdate = new();
progressUpdate.CriteriaProgress.Id = criteria.Id;
progressUpdate.CriteriaProgress.Quantity = progress.Counter;
progressUpdate.CriteriaProgress.Player = progress.PlayerGUID;
@@ -279,14 +279,14 @@ namespace Game.Scenarios
public void SendScenarioState(Player player)
{
ScenarioState scenarioState = new ScenarioState();
ScenarioState scenarioState = new();
BuildScenarioState(scenarioState);
player.SendPacket(scenarioState);
}
List<BonusObjectiveData> GetBonusObjectivesData()
{
List<BonusObjectiveData> bonusObjectivesData = new List<BonusObjectiveData>();
List<BonusObjectiveData> bonusObjectivesData = new();
foreach (var step in _data.Steps.Values)
{
if (!step.IsBonusObjective())
@@ -306,13 +306,13 @@ namespace Game.Scenarios
List<CriteriaProgressPkt> GetCriteriasProgress()
{
List<CriteriaProgressPkt> criteriasProgress = new List<CriteriaProgressPkt>();
List<CriteriaProgressPkt> criteriasProgress = new();
if (!_criteriaProgress.Empty())
{
foreach (var pair in _criteriaProgress)
{
CriteriaProgressPkt criteriaProgress = new CriteriaProgressPkt();
CriteriaProgressPkt criteriaProgress = new();
criteriaProgress.Id = pair.Key;
criteriaProgress.Quantity = pair.Value.Counter;
criteriaProgress.Date = pair.Value.Date;
@@ -331,7 +331,7 @@ namespace Game.Scenarios
void SendBootPlayer(Player player)
{
ScenarioVacate scenarioBoot = new ScenarioVacate();
ScenarioVacate scenarioBoot = new();
scenarioBoot.ScenarioID = (int)_data.Entry.Id;
player.SendPacket(scenarioBoot);
}
@@ -348,10 +348,10 @@ namespace Game.Scenarios
public override void AfterCriteriaTreeUpdate(CriteriaTree tree, Player referencePlayer) { }
public override void SendAllData(Player receiver) { }
List<ObjectGuid> _players = new List<ObjectGuid>();
List<ObjectGuid> _players = new();
ScenarioData _data;
ScenarioStepRecord _currentstep;
Dictionary<ScenarioStepRecord, ScenarioStepState> _stepStates = new Dictionary<ScenarioStepRecord, ScenarioStepState>();
Dictionary<ScenarioStepRecord, ScenarioStepState> _stepStates = new();
}
public enum ScenarioStepState