Core: SOme code cleanup, more to follow.
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@@ -95,7 +95,7 @@ namespace Game.Scenarios
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if (scenarioHordeId == 0)
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scenarioHordeId = scenarioAllianceId;
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ScenarioDBData data = new ScenarioDBData();
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ScenarioDBData data = new();
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data.MapID = mapId;
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data.DifficultyID = difficulty;
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data.Scenario_A = scenarioAllianceId;
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@@ -111,7 +111,7 @@ namespace Game.Scenarios
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{
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_scenarioData.Clear();
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Dictionary<uint, Dictionary<byte, ScenarioStepRecord>> scenarioSteps = new Dictionary<uint, Dictionary<byte, ScenarioStepRecord>>();
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Dictionary<uint, Dictionary<byte, ScenarioStepRecord>> scenarioSteps = new();
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uint deepestCriteriaTreeSize = 0;
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foreach (ScenarioStepRecord step in CliDB.ScenarioStepStorage.Values)
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@@ -136,7 +136,7 @@ namespace Game.Scenarios
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foreach (ScenarioRecord scenario in CliDB.ScenarioStorage.Values)
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{
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ScenarioData data = new ScenarioData();
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ScenarioData data = new();
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data.Entry = scenario;
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data.Steps = scenarioSteps.LookupByKey(scenario.Id);
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_scenarioData[scenario.Id] = data;
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@@ -160,7 +160,7 @@ namespace Game.Scenarios
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}
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List<Vector2>[][] POIs = new List<Vector2>[0][];
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Dictionary<uint, MultiMap<int, ScenarioPOIPoint>> allPoints = new Dictionary<uint, MultiMap<int, ScenarioPOIPoint>>();
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Dictionary<uint, MultiMap<int, ScenarioPOIPoint>> allPoints = new();
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// 0 1 2 3 4
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SQLResult pointsResult = DB.World.Query("SELECT CriteriaTreeID, Idx1, X, Y, Z FROM scenario_poi_points ORDER BY CriteriaTreeID DESC, Idx1, Idx2");
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@@ -225,15 +225,15 @@ namespace Game.Scenarios
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return _scenarioPOIStore[CriteriaTreeID];
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}
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Dictionary<uint, ScenarioData> _scenarioData = new Dictionary<uint, ScenarioData>();
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MultiMap<uint, ScenarioPOI> _scenarioPOIStore = new MultiMap<uint, ScenarioPOI>();
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Dictionary<Tuple<uint, byte>, ScenarioDBData> _scenarioDBData = new Dictionary<Tuple<uint, byte>, ScenarioDBData>();
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Dictionary<uint, ScenarioData> _scenarioData = new();
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MultiMap<uint, ScenarioPOI> _scenarioPOIStore = new();
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Dictionary<Tuple<uint, byte>, ScenarioDBData> _scenarioDBData = new();
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}
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public class ScenarioData
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{
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public ScenarioRecord Entry;
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public Dictionary<byte, ScenarioStepRecord> Steps = new Dictionary<byte, ScenarioStepRecord>();
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public Dictionary<byte, ScenarioStepRecord> Steps = new();
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}
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class ScenarioDBData
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@@ -268,7 +268,7 @@ namespace Game.Scenarios
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public int WorldEffectID;
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public int PlayerConditionID;
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public int NavigationPlayerConditionID;
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public List<ScenarioPOIPoint> Points = new List<ScenarioPOIPoint>();
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public List<ScenarioPOIPoint> Points = new();
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public ScenarioPOI(int blobIndex, int mapID, int uiMapID, int priority, int flags, int worldEffectID, int playerConditionID, int navigationPlayerConditionID, List<ScenarioPOIPoint> points)
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{
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