Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
+12 -12
View File
@@ -248,11 +248,11 @@ namespace Game.Spells
{
_needClientUpdate = false;
AuraUpdate update = new AuraUpdate();
AuraUpdate update = new();
update.UpdateAll = false;
update.UnitGUID = GetTarget().GetGUID();
AuraInfo auraInfo = new AuraInfo();
AuraInfo auraInfo = new();
BuildUpdatePacket(ref auraInfo, remove);
update.Auras.Add(auraInfo);
@@ -439,11 +439,11 @@ namespace Game.Spells
// fill up to date target list
// target, effMask
Dictionary<Unit, uint> targets = new Dictionary<Unit, uint>();
Dictionary<Unit, uint> targets = new();
FillTargetMap(ref targets, caster);
List<Unit> targetsToRemove = new List<Unit>();
List<Unit> targetsToRemove = new();
// mark all auras as ready to remove
foreach (var app in m_applications)
@@ -576,7 +576,7 @@ namespace Game.Spells
public void _ApplyEffectForTargets(uint effIndex)
{
// prepare list of aura targets
List<Unit> targetList = new List<Unit>();
List<Unit> targetList = new();
foreach (var app in m_applications.Values)
{
if (Convert.ToBoolean(app.GetEffectsToApply() & (1 << (int)effIndex)) && !app.HasEffect(effIndex))
@@ -1035,7 +1035,7 @@ namespace Game.Spells
public AuraKey GenerateKey(out uint recalculateMask)
{
AuraKey key = new AuraKey(GetCasterGUID(), GetCastItemGUID(), GetId(), 0);
AuraKey key = new(GetCasterGUID(), GetCastItemGUID(), GetId(), 0);
recalculateMask = 0;
for (int i = 0; i < _effects.Length; ++i)
{
@@ -2499,7 +2499,7 @@ namespace Game.Spells
}
#region Fields
List<AuraScript> m_loadedScripts = new List<AuraScript>();
List<AuraScript> m_loadedScripts = new();
SpellInfo m_spellInfo;
Difficulty m_castDifficulty;
ObjectGuid m_castGuid;
@@ -2514,7 +2514,7 @@ namespace Game.Spells
int m_maxDuration; // Max aura duration
int m_duration; // Current time
int m_timeCla; // Timer for power per sec calcultion
List<SpellPowerRecord> m_periodicCosts = new List<SpellPowerRecord>();// Periodic costs
List<SpellPowerRecord> m_periodicCosts = new();// Periodic costs
int m_updateTargetMapInterval; // Timer for UpdateTargetMapOfEffect
uint m_casterLevel; // Aura level (store caster level for correct show level dep amount)
@@ -2523,7 +2523,7 @@ namespace Game.Spells
//might need to be arrays still
AuraEffect[] _effects;
Dictionary<ObjectGuid, AuraApplication> m_applications = new Dictionary<ObjectGuid, AuraApplication>();
Dictionary<ObjectGuid, AuraApplication> m_applications = new();
bool m_isRemoved;
bool m_isSingleTarget; // true if it's a single target spell and registered at caster - can change at spell steal for example
@@ -2535,7 +2535,7 @@ namespace Game.Spells
DateTime m_lastProcAttemptTime;
DateTime m_lastProcSuccessTime;
List<AuraApplication> m_removedApplications = new List<AuraApplication>();
List<AuraApplication> m_removedApplications = new();
#endregion
}
@@ -2580,7 +2580,7 @@ namespace Game.Spells
if (effect == null || !HasEffect(effect.EffectIndex))
continue;
List<Unit> targetList = new List<Unit>();
List<Unit> targetList = new();
// non-area aura
if (effect.Effect == SpellEffectName.ApplyAura)
{
@@ -2697,7 +2697,7 @@ namespace Game.Spells
if (effect == null || !HasEffect(effect.EffectIndex))
continue;
List<Unit> targetList = new List<Unit>();
List<Unit> targetList = new();
if (effect.TargetB.GetTarget() == Targets.DestDynobjAlly || effect.TargetB.GetTarget() == Targets.UnitDestAreaAlly)
{
var u_check = new AnyFriendlyUnitInObjectRangeCheck(GetDynobjOwner(), dynObjOwnerCaster, radius, GetSpellInfo().HasAttribute(SpellAttr3.OnlyTargetPlayers), false, true);
+22 -22
View File
@@ -1582,7 +1582,7 @@ namespace Game.Spells
if (apply)
{
List<Unit> targets = new List<Unit>();
List<Unit> targets = new();
var u_check = new AnyUnfriendlyUnitInObjectRangeCheck(target, target, target.GetMap().GetVisibilityRange());
var searcher = new UnitListSearcher(target, targets, u_check);
@@ -4001,7 +4001,7 @@ namespace Game.Spells
if (!target.IsTypeId(TypeId.Player))
return;
FlagArray128 mask = new FlagArray128();
FlagArray128 mask = new();
var noReagent = target.GetAuraEffectsByType(AuraType.NoReagentUse);
foreach (var eff in noReagent)
{
@@ -4395,7 +4395,7 @@ namespace Game.Spells
uint noSpaceForCount;
uint count = (uint)m_amount;
List<ItemPosCount> dest = new List<ItemPosCount>();
List<ItemPosCount> dest = new();
InventoryResult msg = plCaster.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, GetSpellEffectInfo().ItemType, count, out noSpaceForCount);
if (msg != InventoryResult.Ok)
{
@@ -4840,7 +4840,7 @@ namespace Game.Spells
caster.SpellHitResult(target, GetSpellInfo(), false) != SpellMissInfo.None)
return;
CleanDamage cleanDamage = new CleanDamage(0, 0, WeaponAttackType.BaseAttack, MeleeHitOutcome.Normal);
CleanDamage cleanDamage = new(0, 0, WeaponAttackType.BaseAttack, MeleeHitOutcome.Normal);
// AOE spells are not affected by the new periodic system.
bool isAreaAura = GetSpellEffectInfo().IsAreaAuraEffect() || GetSpellEffectInfo().IsEffect(SpellEffectName.PersistentAreaAura);
@@ -4928,7 +4928,7 @@ namespace Game.Spells
caster.ApplyResilience(target, ref dmg);
damage = dmg;
DamageInfo damageInfo = new DamageInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetSchoolMask(), DamageEffectType.DOT, WeaponAttackType.BaseAttack);
DamageInfo damageInfo = new(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetSchoolMask(), DamageEffectType.DOT, WeaponAttackType.BaseAttack);
caster.CalcAbsorbResist(damageInfo);
damage = damageInfo.GetDamage();
@@ -4951,7 +4951,7 @@ namespace Game.Spells
if (overkill < 0)
overkill = 0;
SpellPeriodicAuraLogInfo pInfo = new SpellPeriodicAuraLogInfo(this, damage, dmg, (uint)overkill, absorb, resist, 0.0f, crit);
SpellPeriodicAuraLogInfo pInfo = new(this, damage, dmg, (uint)overkill, absorb, resist, 0.0f, crit);
caster.DealDamage(target, damage, cleanDamage, DamageEffectType.DOT, GetSpellInfo().GetSchoolMask(), GetSpellInfo(), true);
@@ -4974,7 +4974,7 @@ namespace Game.Spells
caster.SpellHitResult(target, GetSpellInfo(), false) != SpellMissInfo.None)
return;
CleanDamage cleanDamage = new CleanDamage(0, 0, WeaponAttackType.BaseAttack, MeleeHitOutcome.Normal);
CleanDamage cleanDamage = new(0, 0, WeaponAttackType.BaseAttack, MeleeHitOutcome.Normal);
bool isAreaAura = GetSpellEffectInfo().IsAreaAuraEffect() || GetSpellEffectInfo().IsEffect(SpellEffectName.PersistentAreaAura);
// ignore negative values (can be result apply spellmods to aura damage
@@ -5015,14 +5015,14 @@ namespace Game.Spells
caster.ApplyResilience(target, ref dmg);
damage = dmg;
DamageInfo damageInfo = new DamageInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetSchoolMask(), DamageEffectType.DOT, WeaponAttackType.BaseAttack);
DamageInfo damageInfo = new(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetSchoolMask(), DamageEffectType.DOT, WeaponAttackType.BaseAttack);
caster.CalcAbsorbResist(damageInfo);
uint absorb = damageInfo.GetAbsorb();
uint resist = damageInfo.GetResist();
// SendSpellNonMeleeDamageLog expects non-absorbed/non-resisted damage
SpellNonMeleeDamage log = new SpellNonMeleeDamage(caster, target, GetSpellInfo(), GetBase().GetSpellVisual(), GetSpellInfo().GetSchoolMask(), GetBase().GetCastGUID());
SpellNonMeleeDamage log = new(caster, target, GetSpellInfo(), GetBase().GetSpellVisual(), GetSpellInfo().GetSchoolMask(), GetBase().GetCastGUID());
log.damage = damage;
log.originalDamage = dmg;
log.absorb = absorb;
@@ -5052,7 +5052,7 @@ namespace Game.Spells
uint heal = (caster.SpellHealingBonusDone(caster, GetSpellInfo(), (uint)(new_damage * gainMultiplier), DamageEffectType.DOT, GetSpellEffectInfo(), GetBase().GetStackAmount()));
heal = (caster.SpellHealingBonusTaken(caster, GetSpellInfo(), heal, DamageEffectType.DOT, GetSpellEffectInfo(), GetBase().GetStackAmount()));
HealInfo healInfo = new HealInfo(caster, caster, heal, GetSpellInfo(), GetSpellInfo().GetSchoolMask());
HealInfo healInfo = new(caster, caster, heal, GetSpellInfo(), GetSpellInfo().GetSchoolMask());
caster.HealBySpell(healInfo);
caster.GetThreatManager().ForwardThreatForAssistingMe(caster, healInfo.GetEffectiveHeal() * 0.5f, GetSpellInfo());
@@ -5087,7 +5087,7 @@ namespace Game.Spells
damage = (uint)(damage * gainMultiplier);
HealInfo healInfo = new HealInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetSchoolMask());
HealInfo healInfo = new(caster, target, damage, GetSpellInfo(), GetSpellInfo().GetSchoolMask());
caster.HealBySpell(healInfo);
caster.ProcSkillsAndAuras(target, ProcFlags.DonePeriodic, ProcFlags.TakenPeriodic, ProcFlagsSpellType.Heal, ProcFlagsSpellPhase.None, ProcFlagsHit.Normal, null, null, healInfo);
}
@@ -5155,11 +5155,11 @@ namespace Game.Spells
uint heal = (uint)damage;
HealInfo healInfo = new HealInfo(caster, target, heal, GetSpellInfo(), GetSpellInfo().GetSchoolMask());
HealInfo healInfo = new(caster, target, heal, GetSpellInfo(), GetSpellInfo().GetSchoolMask());
caster.CalcHealAbsorb(healInfo);
caster.DealHeal(healInfo);
SpellPeriodicAuraLogInfo pInfo = new SpellPeriodicAuraLogInfo(this, heal, (uint)damage, heal - healInfo.GetEffectiveHeal(), healInfo.GetAbsorb(), 0, 0.0f, crit);
SpellPeriodicAuraLogInfo pInfo = new(this, heal, (uint)damage, heal - healInfo.GetEffectiveHeal(), healInfo.GetAbsorb(), 0, 0.0f, crit);
target.SendPeriodicAuraLog(pInfo);
target.GetThreatManager().ForwardThreatForAssistingMe(caster, healInfo.GetEffectiveHeal() * 0.5f, GetSpellInfo());
@@ -5199,7 +5199,7 @@ namespace Game.Spells
int drainedAmount = -target.ModifyPower(powerType, -drainAmount);
float gainMultiplier = GetSpellEffectInfo().CalcValueMultiplier(caster);
SpellPeriodicAuraLogInfo pInfo = new SpellPeriodicAuraLogInfo(this, (uint)drainedAmount, (uint)drainAmount, 0, 0, 0, gainMultiplier, false);
SpellPeriodicAuraLogInfo pInfo = new(this, (uint)drainedAmount, (uint)drainAmount, 0, 0, 0, gainMultiplier, false);
int gainAmount = (int)(drainedAmount * gainMultiplier);
int gainedAmount = 0;
@@ -5252,7 +5252,7 @@ namespace Game.Spells
// ignore negative values (can be result apply spellmods to aura damage
int amount = Math.Max(m_amount, 0) * target.GetMaxPower(powerType) / 100;
SpellPeriodicAuraLogInfo pInfo = new SpellPeriodicAuraLogInfo(this, (uint)amount, (uint)amount, 0, 0, 0, 0.0f, false);
SpellPeriodicAuraLogInfo pInfo = new(this, (uint)amount, (uint)amount, 0, 0, 0, 0.0f, false);
int gain = target.ModifyPower(powerType, amount);
@@ -5281,7 +5281,7 @@ namespace Game.Spells
// ignore negative values (can be result apply spellmods to aura damage
int amount = Math.Max(m_amount, 0);
SpellPeriodicAuraLogInfo pInfo = new SpellPeriodicAuraLogInfo(this, (uint)amount, (uint)amount, 0, 0, 0, 0.0f, false);
SpellPeriodicAuraLogInfo pInfo = new(this, (uint)amount, (uint)amount, 0, 0, 0, 0.0f, false);
int gain = target.ModifyPower(powerType, amount);
if (caster != null)
@@ -5312,7 +5312,7 @@ namespace Game.Spells
SpellInfo spellProto = GetSpellInfo();
// maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
SpellNonMeleeDamage damageInfo = new SpellNonMeleeDamage(caster, target, spellProto, GetBase().GetSpellVisual(), spellProto.SchoolMask, GetBase().GetCastGUID());
SpellNonMeleeDamage damageInfo = new(caster, target, spellProto, GetBase().GetSpellVisual(), spellProto.SchoolMask, GetBase().GetCastGUID());
// no SpellDamageBonus for burn mana
caster.CalculateSpellDamageTaken(damageInfo, (int)(gain * dmgMultiplier), spellProto);
@@ -5331,7 +5331,7 @@ namespace Game.Spells
caster.DealSpellDamage(damageInfo, true);
DamageInfo dotDamageInfo = new DamageInfo(damageInfo, DamageEffectType.DOT, WeaponAttackType.BaseAttack, hitMask);
DamageInfo dotDamageInfo = new(damageInfo, DamageEffectType.DOT, WeaponAttackType.BaseAttack, hitMask);
caster.ProcSkillsAndAuras(target, procAttacker, procVictim, spellTypeMask, ProcFlagsSpellPhase.None, hitMask, null, dotDamageInfo, null);
caster.SendSpellNonMeleeDamageLog(damageInfo);
@@ -5390,7 +5390,7 @@ namespace Game.Spells
return;
}
SpellNonMeleeDamage damageInfo = new SpellNonMeleeDamage(target, triggerTarget, GetSpellInfo(), GetBase().GetSpellVisual(), GetSpellInfo().SchoolMask, GetBase().GetCastGUID());
SpellNonMeleeDamage damageInfo = new(target, triggerTarget, GetSpellInfo(), GetBase().GetSpellVisual(), GetSpellInfo().SchoolMask, GetBase().GetCastGUID());
int damage = (int)target.SpellDamageBonusDone(triggerTarget, GetSpellInfo(), (uint)GetAmount(), DamageEffectType.SpellDirect, GetSpellEffectInfo());
damage = (int)triggerTarget.SpellDamageBonusTaken(target, GetSpellInfo(), (uint)damage, DamageEffectType.SpellDirect, GetSpellEffectInfo());
target.CalculateSpellDamageTaken(damageInfo, damage, GetSpellInfo());
@@ -5574,7 +5574,7 @@ namespace Game.Spells
// on unapply we need to search for and remove the summoned creature
else
{
List<uint> summonedEntries = new List<uint>();
List<uint> summonedEntries = new();
foreach (var spellEffect in triggerSpellInfo.GetEffects())
{
if (spellEffect != null && spellEffect.Effect == SpellEffectName.Summon)
@@ -5590,7 +5590,7 @@ namespace Game.Spells
// most of the spells have multiple effects with the same summon spell id for multiple spawns, so right now it's safe to assume there's only 1 spawn per effect
foreach (uint summonEntry in summonedEntries)
{
List<Creature> nearbyEntries = new List<Creature>();
List<Creature> nearbyEntries = new();
target.GetCreatureListWithEntryInGrid(nearbyEntries, summonEntry);
foreach (var creature in nearbyEntries)
{
@@ -5671,7 +5671,7 @@ namespace Game.Spells
if (apply)
{
BattlegroundPlayerPosition playerPosition = new BattlegroundPlayerPosition();
BattlegroundPlayerPosition playerPosition = new();
playerPosition.Guid = target.GetGUID();
playerPosition.ArenaSlot = (sbyte)GetMiscValue();
playerPosition.Pos = target.GetPosition();