Core: SOme code cleanup, more to follow.

This commit is contained in:
hondacrx
2021-03-20 22:48:48 -04:00
parent 62f554f2e0
commit 62ec699ec6
318 changed files with 5080 additions and 5125 deletions
+3 -3
View File
@@ -44,8 +44,8 @@ namespace Game.Spells
uint count = 0;
StringBuilder ssNonDiscoverableEntries = new StringBuilder();
List<uint> reportedReqSpells = new List<uint>();
StringBuilder ssNonDiscoverableEntries = new();
List<uint> reportedReqSpells = new();
do
{
@@ -226,7 +226,7 @@ namespace Game.Spells
return 0;
}
static MultiMap<int, SkillDiscoveryEntry> SkillDiscoveryStorage = new MultiMap<int, SkillDiscoveryEntry>();
static MultiMap<int, SkillDiscoveryEntry> SkillDiscoveryStorage = new();
}
public class SkillDiscoveryEntry
+3 -3
View File
@@ -71,7 +71,7 @@ namespace Game.Spells
continue;
}
SkillExtraItemEntry skillExtraItemEntry = new SkillExtraItemEntry();
SkillExtraItemEntry skillExtraItemEntry = new();
skillExtraItemEntry.requiredSpecialization = requiredSpecialization;
skillExtraItemEntry.additionalCreateChance = additionalCreateChance;
skillExtraItemEntry.additionalMaxNum = additionalMaxNum;
@@ -103,7 +103,7 @@ namespace Game.Spells
return true;
}
static Dictionary<uint, SkillExtraItemEntry> SkillExtraItemStorage = new Dictionary<uint,SkillExtraItemEntry>();
static Dictionary<uint, SkillExtraItemEntry> SkillExtraItemStorage = new();
}
class SkillExtraItemEntry
@@ -199,7 +199,7 @@ namespace Game.Spells
return true;
}
static Dictionary<uint, SkillPerfectItemEntry> SkillPerfectItemStorage = new Dictionary<uint, SkillPerfectItemEntry>();
static Dictionary<uint, SkillPerfectItemEntry> SkillPerfectItemStorage = new();
}
// struct to store information about perfection procs