Core: SOme code cleanup, more to follow.
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@@ -51,7 +51,7 @@ namespace Game
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uint burstSize;
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while (sizeLeft > 0)
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{
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WardenModuleTransfer transfer = new WardenModuleTransfer();
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WardenModuleTransfer transfer = new();
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burstSize = sizeLeft < 500 ? sizeLeft : 500u;
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transfer.Command = WardenOpcodes.Smsg_ModuleCache;
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@@ -60,7 +60,7 @@ namespace Game
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sizeLeft -= burstSize;
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pos += (int)burstSize;
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Warden3DataServer packet = new Warden3DataServer();
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Warden3DataServer packet = new();
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packet.Data = EncryptData(transfer.Write());
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_session.SendPacket(packet);
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}
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@@ -71,14 +71,14 @@ namespace Game
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Log.outDebug(LogFilter.Warden, "Request module");
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// Create packet structure
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WardenModuleUse request = new WardenModuleUse();
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WardenModuleUse request = new();
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request.Command = WardenOpcodes.Smsg_ModuleUse;
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request.ModuleId = _module.Id;
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request.ModuleKey = _module.Key;
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request.Size = _module.CompressedSize;
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Warden3DataServer packet = new Warden3DataServer();
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Warden3DataServer packet = new();
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packet.Data = EncryptData(request.Write());
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_session.SendPacket(packet);
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}
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