Fixed crashes and errors when loading into world.
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@@ -3559,7 +3559,7 @@ namespace Game.Entities
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uint _stateChangeProgress;
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List<uint> _stopFrames = new();
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bool _autoCycleBetweenStopFrames;
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TimeTracker _positionUpdateTimer;
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TimeTracker _positionUpdateTimer = new();
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List<WorldObject> _passengers = new();
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static TimeSpan PositionUpdateInterval = TimeSpan.FromMilliseconds(50);
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