Fixed crashes and errors when loading into world.
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@@ -382,7 +382,7 @@ namespace Game.Entities
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public void ClearChangesMask<U>(OptionalUpdateField<U> updateField) where U : new()
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{
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if (typeof(IHasChangesMask).IsAssignableFrom(typeof(U)))
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if (typeof(IHasChangesMask).IsAssignableFrom(typeof(U)) && updateField.HasValue())
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((IHasChangesMask)updateField._value).ClearChangesMask();
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}
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@@ -2981,9 +2981,9 @@ namespace Game.Entities
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public bool IsPermanentWorldObject() { return m_isWorldObject; }
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public ITransport GetTransport() { return m_transport; }
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public T GetTransport<T>() where T : ITransport
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public T GetTransport<T>() where T : class, ITransport
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{
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return (T)m_transport;
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return m_transport as T;
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}
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public float GetTransOffsetX() { return m_movementInfo.transport.pos.GetPositionX(); }
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public float GetTransOffsetY() { return m_movementInfo.transport.pos.GetPositionY(); }
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