Fixed crashes and errors when loading into world.
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@@ -127,11 +127,11 @@ namespace Game
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public static void ChooseCreatureFlags(CreatureTemplate cInfo, out ulong npcFlag, out uint unitFlags, out uint unitFlags2, out uint unitFlags3, out uint dynamicFlags, CreatureData data = null)
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{
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npcFlag = data?.npcflag != 0 ? data.npcflag : cInfo.Npcflag;
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unitFlags = data?.unit_flags != 0 ? data.unit_flags : (uint)cInfo.UnitFlags;
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unitFlags2 = data?.unit_flags2 != 0 ? data.unit_flags2 : cInfo.UnitFlags2;
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unitFlags3 = data?.unit_flags3 != 0 ? data.unit_flags3 : cInfo.UnitFlags3;
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dynamicFlags = data?.dynamicflags != 0 ? data.dynamicflags : cInfo.DynamicFlags;
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npcFlag = data != null && data.npcflag != 0 ? data.npcflag : cInfo.Npcflag;
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unitFlags = data != null && data.unit_flags != 0 ? data.unit_flags : (uint)cInfo.UnitFlags;
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unitFlags2 = data != null && data.unit_flags2 != 0 ? data.unit_flags2 : cInfo.UnitFlags2;
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unitFlags3 = data != null && data.unit_flags3 != 0 ? data.unit_flags3 : cInfo.UnitFlags3;
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dynamicFlags = data != null && data.dynamicflags != 0 ? data.dynamicflags : cInfo.DynamicFlags;
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}
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public static ResponseCodes CheckPlayerName(string name, Locale locale, bool create = false)
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