Fixed crashes and errors when loading into world.

This commit is contained in:
hondacrx
2022-06-21 14:56:22 -04:00
parent be8e18450e
commit 63cbd18350
12 changed files with 79 additions and 31 deletions
+12 -9
View File
@@ -212,7 +212,7 @@ namespace Game.Maps
for (; pauseItr < pauses.Count; ++pauseItr)
{
var pausePointIndex = pathPoints.IndexOf(pauses[pauseItr]);
if (pausePointIndex == -1) // last point is a "fake" spline point, its position can never be reached so transport cannot stop there
if (pausePointIndex == pathPoints.Count - 1) // last point is a "fake" spline point, its position can never be reached so transport cannot stop there
break;
for (; eventItr < events.Count; ++eventItr)
@@ -254,10 +254,11 @@ namespace Game.Maps
movementTime = legTimeAccel(length1);
leg.Duration += movementTime;
var segment = leg.Segments[pauseItr];
TransportPathSegment segment = new();
segment.SegmentEndArrivalTimestamp = leg.Duration + delaySum;
segment.Delay = pathPoints[pausePointIndex].Delay * Time.InMilliseconds;
segment.DistanceFromLegStartAtEnd = splineLengthToCurrentNode;
leg.Segments.Add(segment);
delaySum += pathPoints[pausePointIndex].Delay * Time.InMilliseconds;
splineLengthToPreviousNode = splineLengthToCurrentNode;
}
@@ -304,10 +305,11 @@ namespace Game.Maps
leg.StartTimestamp = totalTime;
leg.Duration += splineTime + delaySum;
var pauseSegment = leg.Segments[pauseItr];
TransportPathSegment pauseSegment = new();
pauseSegment.SegmentEndArrivalTimestamp = leg.Duration;
pauseSegment.Delay = 0;
pauseSegment.DistanceFromLegStartAtEnd = leg.Spline.Length();
leg.Segments.Add(pauseSegment);
totalTime += leg.Segments[pauseItr].SegmentEndArrivalTimestamp + leg.Segments[pauseItr].Delay;
for (var i = 0; i < leg.Segments.Count; ++i)
@@ -378,13 +380,14 @@ namespace Game.Maps
public void AddPathNodeToTransport(uint transportEntry, uint timeSeg, TransportAnimationRecord node)
{
TransportAnimation animNode = new();
if (!_transportAnimations.ContainsKey(transportEntry))
_transportAnimations[transportEntry] = new();
TransportAnimation animNode = _transportAnimations[transportEntry];
if (animNode.TotalTime < timeSeg)
animNode.TotalTime = timeSeg;
animNode.Path[timeSeg] = node;
_transportAnimations[transportEntry] = animNode;
}
public void AddPathRotationToTransport(uint transportEntry, uint timeSeg, TransportRotationRecord node)
@@ -531,7 +534,7 @@ namespace Game.Maps
public List<TransportPathLeg> PathLegs = new();
public List<TransportPathEvent> Events = new();
public List<uint> MapIds = new();
public HashSet<uint> MapIds = new();
public bool InInstance;
public Position ComputePosition(uint time, out TransportMovementState moveState, out int legIndex)
@@ -708,10 +711,10 @@ namespace Game.Maps
return null;
List<uint> lKeys = Path.Keys.ToList();
int reqIndex = lKeys.IndexOf(time) - 1;
int reqIndex = lKeys.IndexOf(time);
if (reqIndex != -1)
return Path[lKeys[reqIndex]];
return Path[lKeys[reqIndex - 1]];
return Path.LastOrDefault().Value;
}