Fixed crashes and errors when loading into world.
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@@ -90,7 +90,7 @@ namespace Game.Spells
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case AuraType.Transform:
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case AuraType.ModRoot2:
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m_canBeRecalculated = false;
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if (!m_spellInfo.ProcFlags)
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if (m_spellInfo.ProcFlags == null)
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break;
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amount = (int)(GetBase().GetUnitOwner().CountPctFromMaxHealth(10));
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break;
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