Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()

Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
This commit is contained in:
hondacrx
2021-04-17 19:28:50 -04:00
parent 95889fa53c
commit 63f0f919e2
68 changed files with 217 additions and 218 deletions
+5 -5
View File
@@ -70,7 +70,7 @@ namespace Game.BattleFields
else // No more vacant places
{
// todo Send a packet to announce it to player
m_PlayersWillBeKick[player.GetTeamId()][player.GetGUID()] = Time.UnixTime + 10;
m_PlayersWillBeKick[player.GetTeamId()][player.GetGUID()] = GameTime.GetGameTime() + 10;
InvitePlayerToQueue(player);
}
}
@@ -150,7 +150,7 @@ namespace Game.BattleFields
// Kick players who chose not to accept invitation to the battle
if (m_uiKickDontAcceptTimer <= diff)
{
long now = Time.UnixTime;
long now = GameTime.GetGameTime();
for (int team = 0; team < SharedConst.BGTeamsCount; team++)
{
foreach (var pair in m_InvitedPlayers[team])
@@ -247,7 +247,7 @@ namespace Game.BattleFields
if (m_PlayersInWar[player.GetTeamId()].Count + m_InvitedPlayers[player.GetTeamId()].Count < m_MaxPlayer)
InvitePlayerToWar(player);
else // Battlefield is full of players
m_PlayersWillBeKick[player.GetTeamId()][player.GetGUID()] = Time.UnixTime + 10;
m_PlayersWillBeKick[player.GetTeamId()][player.GetGUID()] = GameTime.GetGameTime() + 10;
}
}
}
@@ -272,7 +272,7 @@ namespace Game.BattleFields
if (player.GetLevel() < m_MinLevel)
{
if (!m_PlayersWillBeKick[player.GetTeamId()].ContainsKey(player.GetGUID()))
m_PlayersWillBeKick[player.GetTeamId()][player.GetGUID()] = Time.UnixTime + 10;
m_PlayersWillBeKick[player.GetTeamId()][player.GetGUID()] = GameTime.GetGameTime() + 10;
return;
}
@@ -281,7 +281,7 @@ namespace Game.BattleFields
return;
m_PlayersWillBeKick[player.GetTeamId()].Remove(player.GetGUID());
m_InvitedPlayers[player.GetTeamId()][player.GetGUID()] = Time.UnixTime + m_TimeForAcceptInvite;
m_InvitedPlayers[player.GetTeamId()][player.GetGUID()] = GameTime.GetGameTime() + m_TimeForAcceptInvite;
player.GetSession().SendBfInvitePlayerToWar(GetQueueId(), m_ZoneId, m_TimeForAcceptInvite);
}
@@ -766,7 +766,7 @@ namespace Game.BattleFields
packet.AddState(WGWorldStates.ShowWorldstate, IsWarTime());
for (uint i = 0; i < 2; ++i)
packet.AddState(WGConst.ClockWorldState[i], (int)(Time.UnixTime + (m_Timer / 1000)));
packet.AddState(WGConst.ClockWorldState[i], (int)(GameTime.GetGameTime() + (m_Timer / 1000)));
packet.AddState(WGWorldStates.VehicleH, (int)GetData(WGData.VehicleH));
packet.AddState(WGWorldStates.MaxVehicleH, (int)GetData(WGData.MaxVehicleH));