Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()
Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
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@@ -70,7 +70,7 @@ namespace Game.BattleFields
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else // No more vacant places
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{
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// todo Send a packet to announce it to player
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m_PlayersWillBeKick[player.GetTeamId()][player.GetGUID()] = Time.UnixTime + 10;
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m_PlayersWillBeKick[player.GetTeamId()][player.GetGUID()] = GameTime.GetGameTime() + 10;
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InvitePlayerToQueue(player);
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}
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}
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@@ -150,7 +150,7 @@ namespace Game.BattleFields
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// Kick players who chose not to accept invitation to the battle
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if (m_uiKickDontAcceptTimer <= diff)
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{
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long now = Time.UnixTime;
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long now = GameTime.GetGameTime();
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for (int team = 0; team < SharedConst.BGTeamsCount; team++)
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{
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foreach (var pair in m_InvitedPlayers[team])
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@@ -247,7 +247,7 @@ namespace Game.BattleFields
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if (m_PlayersInWar[player.GetTeamId()].Count + m_InvitedPlayers[player.GetTeamId()].Count < m_MaxPlayer)
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InvitePlayerToWar(player);
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else // Battlefield is full of players
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m_PlayersWillBeKick[player.GetTeamId()][player.GetGUID()] = Time.UnixTime + 10;
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m_PlayersWillBeKick[player.GetTeamId()][player.GetGUID()] = GameTime.GetGameTime() + 10;
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}
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}
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}
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@@ -272,7 +272,7 @@ namespace Game.BattleFields
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if (player.GetLevel() < m_MinLevel)
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{
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if (!m_PlayersWillBeKick[player.GetTeamId()].ContainsKey(player.GetGUID()))
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m_PlayersWillBeKick[player.GetTeamId()][player.GetGUID()] = Time.UnixTime + 10;
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m_PlayersWillBeKick[player.GetTeamId()][player.GetGUID()] = GameTime.GetGameTime() + 10;
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return;
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}
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@@ -281,7 +281,7 @@ namespace Game.BattleFields
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return;
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m_PlayersWillBeKick[player.GetTeamId()].Remove(player.GetGUID());
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m_InvitedPlayers[player.GetTeamId()][player.GetGUID()] = Time.UnixTime + m_TimeForAcceptInvite;
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m_InvitedPlayers[player.GetTeamId()][player.GetGUID()] = GameTime.GetGameTime() + m_TimeForAcceptInvite;
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player.GetSession().SendBfInvitePlayerToWar(GetQueueId(), m_ZoneId, m_TimeForAcceptInvite);
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}
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