Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()
Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
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@@ -766,7 +766,7 @@ namespace Game.BattleFields
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packet.AddState(WGWorldStates.ShowWorldstate, IsWarTime());
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for (uint i = 0; i < 2; ++i)
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packet.AddState(WGConst.ClockWorldState[i], (int)(Time.UnixTime + (m_Timer / 1000)));
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packet.AddState(WGConst.ClockWorldState[i], (int)(GameTime.GetGameTime() + (m_Timer / 1000)));
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packet.AddState(WGWorldStates.VehicleH, (int)GetData(WGData.VehicleH));
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packet.AddState(WGWorldStates.MaxVehicleH, (int)GetData(WGData.MaxVehicleH));
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