Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()

Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
This commit is contained in:
hondacrx
2021-04-17 19:28:50 -04:00
parent 95889fa53c
commit 63f0f919e2
68 changed files with 217 additions and 218 deletions
@@ -766,7 +766,7 @@ namespace Game.BattleFields
packet.AddState(WGWorldStates.ShowWorldstate, IsWarTime());
for (uint i = 0; i < 2; ++i)
packet.AddState(WGConst.ClockWorldState[i], (int)(Time.UnixTime + (m_Timer / 1000)));
packet.AddState(WGConst.ClockWorldState[i], (int)(GameTime.GetGameTime() + (m_Timer / 1000)));
packet.AddState(WGWorldStates.VehicleH, (int)GetData(WGData.VehicleH));
packet.AddState(WGWorldStates.MaxVehicleH, (int)GetData(WGData.MaxVehicleH));