Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()

Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
This commit is contained in:
hondacrx
2021-04-17 19:28:50 -04:00
parent 95889fa53c
commit 63f0f919e2
68 changed files with 217 additions and 218 deletions
+2 -2
View File
@@ -98,12 +98,12 @@ namespace Game.BlackMarket
public uint GetSecondsRemaining()
{
return (uint)(_secondsRemaining - (Time.UnixTime - Global.BlackMarketMgr.GetLastUpdate()));
return (uint)(_secondsRemaining - (GameTime.GetGameTime() - Global.BlackMarketMgr.GetLastUpdate()));
}
long GetExpirationTime()
{
return Time.UnixTime + GetSecondsRemaining();
return GameTime.GetGameTime() + GetSecondsRemaining();
}
public bool IsCompleted()
@@ -70,7 +70,7 @@ namespace Game.BlackMarket
return;
}
_lastUpdate = Time.UnixTime; //Set update time before loading
_lastUpdate = GameTime.GetGameTime(); //Set update time before loading
SQLTransaction trans = new();
do
@@ -100,7 +100,7 @@ namespace Game.BlackMarket
public void Update(bool updateTime = false)
{
SQLTransaction trans = new();
long now = Time.UnixTime;
long now = GameTime.GetGameTime();
foreach (var entry in _auctions.Values)
{
if (entry.IsCompleted() && entry.GetBidder() != 0)