Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()
Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
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@@ -59,8 +59,8 @@ namespace Game.Chat
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string endTimeStr = Time.UnixTimeToDateTime(eventData.end).ToLongDateString();
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uint delay = Global.GameEventMgr.NextCheck(eventId);
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long nextTime = Time.UnixTime + delay;
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string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? Time.UnixTimeToDateTime(Time.UnixTime + delay).ToShortTimeString() : "-";
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long nextTime = GameTime.GetGameTime() + delay;
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string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? Time.UnixTimeToDateTime(GameTime.GetGameTime() + delay).ToShortTimeString() : "-";
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string occurenceStr = Time.secsToTimeString(eventData.occurence * Time.Minute);
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string lengthStr = Time.secsToTimeString(eventData.length * Time.Minute);
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