Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()

Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
This commit is contained in:
hondacrx
2021-04-17 19:28:50 -04:00
parent 95889fa53c
commit 63f0f919e2
68 changed files with 217 additions and 218 deletions
+2 -2
View File
@@ -59,8 +59,8 @@ namespace Game.Chat
string endTimeStr = Time.UnixTimeToDateTime(eventData.end).ToLongDateString();
uint delay = Global.GameEventMgr.NextCheck(eventId);
long nextTime = Time.UnixTime + delay;
string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? Time.UnixTimeToDateTime(Time.UnixTime + delay).ToShortTimeString() : "-";
long nextTime = GameTime.GetGameTime() + delay;
string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? Time.UnixTimeToDateTime(GameTime.GetGameTime() + delay).ToShortTimeString() : "-";
string occurenceStr = Time.secsToTimeString(eventData.occurence * Time.Minute);
string lengthStr = Time.secsToTimeString(eventData.length * Time.Minute);