Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()

Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
This commit is contained in:
hondacrx
2021-04-17 19:28:50 -04:00
parent 95889fa53c
commit 63f0f919e2
68 changed files with 217 additions and 218 deletions
+3 -3
View File
@@ -42,7 +42,7 @@ namespace Game.Entities
uState = ItemUpdateState.New;
uQueuePos = -1;
m_lastPlayedTimeUpdate = Time.UnixTime;
m_lastPlayedTimeUpdate = GameTime.GetGameTime();
loot = new Loot();
}
@@ -1356,7 +1356,7 @@ namespace Game.Entities
// Get current played time
uint current_playtime = m_itemData.CreatePlayedTime;
// Calculate time elapsed since last played time update
long curtime = Time.UnixTime;
long curtime = GameTime.GetGameTime();
uint elapsed = (uint)(curtime - m_lastPlayedTimeUpdate);
uint new_playtime = current_playtime + elapsed;
// Check if the refund timer has expired yet
@@ -1377,7 +1377,7 @@ namespace Game.Entities
public uint GetPlayedTime()
{
long curtime = Time.UnixTime;
long curtime = GameTime.GetGameTime();
uint elapsed = (uint)(curtime - m_lastPlayedTimeUpdate);
return m_itemData.CreatePlayedTime + elapsed;
}