Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()
Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
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@@ -42,7 +42,7 @@ namespace Game.Entities
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uState = ItemUpdateState.New;
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uQueuePos = -1;
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m_lastPlayedTimeUpdate = Time.UnixTime;
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m_lastPlayedTimeUpdate = GameTime.GetGameTime();
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loot = new Loot();
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}
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@@ -1356,7 +1356,7 @@ namespace Game.Entities
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// Get current played time
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uint current_playtime = m_itemData.CreatePlayedTime;
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// Calculate time elapsed since last played time update
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long curtime = Time.UnixTime;
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long curtime = GameTime.GetGameTime();
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uint elapsed = (uint)(curtime - m_lastPlayedTimeUpdate);
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uint new_playtime = current_playtime + elapsed;
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// Check if the refund timer has expired yet
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@@ -1377,7 +1377,7 @@ namespace Game.Entities
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public uint GetPlayedTime()
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{
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long curtime = Time.UnixTime;
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long curtime = GameTime.GetGameTime();
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uint elapsed = (uint)(curtime - m_lastPlayedTimeUpdate);
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return m_itemData.CreatePlayedTime + elapsed;
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}
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