Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()
Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
This commit is contained in:
@@ -621,7 +621,7 @@ namespace Game.Entities
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}
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else
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{
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pvpInfo.EndTimer = Time.UnixTime;
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pvpInfo.EndTimer = GameTime.GetGameTime();
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SetPvP(state);
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}
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}
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@@ -658,7 +658,7 @@ namespace Game.Entities
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else // in friendly area
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{
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if (IsPvP() && !HasPlayerFlag(PlayerFlags.InPVP) && pvpInfo.EndTimer == 0)
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pvpInfo.EndTimer = Time.UnixTime; // start toggle-off
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pvpInfo.EndTimer = GameTime.GetGameTime(); // start toggle-off
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}
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}
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@@ -3012,7 +3012,7 @@ namespace Game.Entities
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SaveRecallPosition();
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long now = Time.UnixTime;
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long now = GameTime.GetGameTime();
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long logoutTime = logout_time;
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// since last logout (in seconds)
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@@ -3381,7 +3381,7 @@ namespace Game.Entities
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stmt.AddValue(index++, m_PlayedTimeTotal);
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stmt.AddValue(index++, m_PlayedTimeLevel);
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stmt.AddValue(index++, finiteAlways(_restMgr.GetRestBonus(RestTypes.XP)));
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stmt.AddValue(index++, Time.UnixTime);
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stmt.AddValue(index++, GameTime.GetGameTime());
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stmt.AddValue(index++, (HasPlayerFlag(PlayerFlags.Resting) ? 1 : 0));
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//save, far from tavern/city
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//save, but in tavern/city
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@@ -3521,7 +3521,7 @@ namespace Game.Entities
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stmt.AddValue(index++, m_PlayedTimeTotal);
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stmt.AddValue(index++, m_PlayedTimeLevel);
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stmt.AddValue(index++, finiteAlways(_restMgr.GetRestBonus(RestTypes.XP)));
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stmt.AddValue(index++, Time.UnixTime);
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stmt.AddValue(index++, GameTime.GetGameTime());
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stmt.AddValue(index++, (HasPlayerFlag(PlayerFlags.Resting) ? 1 : 0));
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//save, far from tavern/city
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//save, but in tavern/city
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@@ -3678,7 +3678,7 @@ namespace Game.Entities
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stmt.AddValue(3, Global.WorldMgr.GetRealmId().Index);
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stmt.AddValue(4, GetName());
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stmt.AddValue(5, GetGUID().GetCounter());
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stmt.AddValue(6, Time.UnixTime);
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stmt.AddValue(6, GameTime.GetGameTime());
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loginTransaction.Append(stmt);
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// save pet (hunter pet level and experience and all type pets health/mana).
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@@ -4215,7 +4215,7 @@ namespace Game.Entities
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Log.outInfo(LogFilter.Player, "Player:DeleteOldChars: Deleting all characters which have been deleted {0} days before...", keepDays);
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHAR_OLD_CHARS);
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stmt.AddValue(0, (uint)(Time.UnixTime - keepDays * Time.Day));
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stmt.AddValue(0, (uint)(GameTime.GetGameTime() - keepDays * Time.Day));
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SQLResult result = DB.Characters.Query(stmt);
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if (!result.IsEmpty())
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@@ -3041,7 +3041,7 @@ namespace Game.Entities
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Log.outDebug(LogFilter.Player, "STORAGE: AddItemToBuyBackSlot item = {0}, slot = {1}", pItem.GetEntry(), slot);
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m_items[slot] = pItem;
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var time = Time.UnixTime;
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var time = GameTime.GetGameTime();
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uint etime = (uint)(time - m_logintime + (30 * 3600));
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uint eslot = slot - InventorySlots.BuyBackStart;
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@@ -5968,7 +5968,7 @@ namespace Game.Entities
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// loot was generated and respawntime has passed since then, allow to recreate loot
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// to avoid bugs, this rule covers spawned gameobjects only
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if (go.IsSpawnedByDefault() && go.GetLootState() == LootState.Activated && !go.loot.IsLooted() && go.GetLootGenerationTime() + go.GetRespawnDelay() < Time.UnixTime)
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if (go.IsSpawnedByDefault() && go.GetLootState() == LootState.Activated && !go.loot.IsLooted() && go.GetLootGenerationTime() + go.GetRespawnDelay() < GameTime.GetGameTime())
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go.SetLootState(LootState.Ready);
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if (go.GetLootState() == LootState.Ready)
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@@ -458,7 +458,7 @@ namespace Game.Entities
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{
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InstanceInfoPkt instanceInfo = new();
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long now = Time.UnixTime;
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long now = GameTime.GetGameTime();
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foreach (var difficultyDic in m_boundInstances.Values)
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{
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foreach (var instanceBind in difficultyDic.Values)
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@@ -37,8 +37,8 @@ namespace Game.Entities
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public void UpdateHonorFields()
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{
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// called when rewarding honor and at each save
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long now = Time.UnixTime;
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long today = (Time.UnixTime / Time.Day) * Time.Day;
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long now = GameTime.GetGameTime();
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long today = (GameTime.GetGameTime() / Time.Day) * Time.Day;
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if (m_lastHonorUpdateTime < today)
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{
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@@ -876,7 +876,7 @@ namespace Game.Entities
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{
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SendUpdateWorldState(3801, (uint)(wg.IsWarTime() ? 0 : 1));
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uint timer = wg.IsWarTime() ? 0 : (wg.GetTimer() / 1000); // 0 - Time to next battle
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SendUpdateWorldState(4354, (uint)(Time.UnixTime + timer));
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SendUpdateWorldState(4354, (uint)(GameTime.GetGameTime() + timer));
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}
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}
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}
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@@ -778,7 +778,7 @@ namespace Game.Entities
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AddTimedQuest(quest_id);
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questStatusData.Timer = limittime * Time.InMilliseconds;
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qtime = (uint)(Time.UnixTime + limittime);
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qtime = (uint)(GameTime.GetGameTime() + limittime);
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}
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else
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questStatusData.Timer = 0;
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@@ -3073,14 +3073,14 @@ namespace Game.Entities
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if (!qQuest.IsDFQuest())
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{
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AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.DailyQuestsCompleted), quest_id);
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m_lastDailyQuestTime = Time.UnixTime; // last daily quest time
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m_lastDailyQuestTime = GameTime.GetGameTime(); // last daily quest time
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m_DailyQuestChanged = true;
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}
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else
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{
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m_DFQuests.Add(quest_id);
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m_lastDailyQuestTime = Time.UnixTime;
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m_lastDailyQuestTime = GameTime.GetGameTime();
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m_DailyQuestChanged = true;
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}
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}
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@@ -539,7 +539,7 @@ namespace Game.Entities
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UpdateCriteria(CriteriaTypes.NumberOfTalentResets, 1);
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SetTalentResetCost(cost);
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SetTalentResetTime(Time.UnixTime);
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SetTalentResetTime(GameTime.GetGameTime());
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}
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return true;
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@@ -71,7 +71,7 @@ namespace Game.Entities
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for (byte i = 0; i < (int)MirrorTimerType.Max; i++)
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m_MirrorTimer[i] = -1;
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m_logintime = Time.UnixTime;
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m_logintime = GameTime.GetGameTime();
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m_Last_tick = m_logintime;
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m_timeSyncServer = GameTime.GetGameTimeMS();
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@@ -99,7 +99,7 @@ namespace Game.Entities
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}
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// Honor System
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m_lastHonorUpdateTime = Time.UnixTime;
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m_lastHonorUpdateTime = GameTime.GetGameTime();
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m_unitMovedByMe = this;
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m_playerMovingMe = this;
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@@ -241,7 +241,7 @@ namespace Game.Entities
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SetCreateCurrency(CurrencyTypes.JusticePoints, WorldConfig.GetUIntValue(WorldCfg.CurrencyStartJusticePoints));
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// Played time
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m_Last_tick = Time.UnixTime;
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m_Last_tick = GameTime.GetGameTime();
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m_PlayedTimeTotal = 0;
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m_PlayedTimeLevel = 0;
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@@ -324,7 +324,7 @@ namespace Game.Entities
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return;
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// undelivered mail
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if (m_nextMailDelivereTime != 0 && m_nextMailDelivereTime <= Time.UnixTime)
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if (m_nextMailDelivereTime != 0 && m_nextMailDelivereTime <= GameTime.GetGameTime())
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{
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SendNewMail();
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++unReadMails;
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@@ -346,7 +346,7 @@ namespace Game.Entities
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base.Update(diff);
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SetCanDelayTeleport(false);
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long now = Time.UnixTime;
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long now = GameTime.GetGameTime();
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UpdatePvPFlag(now);
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@@ -2041,7 +2041,7 @@ namespace Game.Entities
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public bool HasSummonPending()
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{
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return m_summon_expire >= Time.UnixTime;
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return m_summon_expire >= GameTime.GetGameTime();
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}
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public void SendSummonRequestFrom(Unit summoner)
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@@ -2057,7 +2057,7 @@ namespace Game.Entities
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if (HasAura(23445))
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return;
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m_summon_expire = Time.UnixTime + PlayerConst.MaxPlayerSummonDelay;
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m_summon_expire = GameTime.GetGameTime() + PlayerConst.MaxPlayerSummonDelay;
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m_summon_location = new WorldLocation(summoner);
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SummonRequest summonRequest = new();
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@@ -2104,7 +2104,7 @@ namespace Game.Entities
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}
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// expire and auto declined
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if (m_summon_expire < Time.UnixTime)
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if (m_summon_expire < GameTime.GetGameTime())
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return;
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// stop taxi flight at summon
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@@ -2727,7 +2727,7 @@ namespace Game.Entities
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{
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// calculate next delivery time (min. from non-delivered mails
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// and recalculate unReadMail
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long cTime = Time.UnixTime;
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long cTime = GameTime.GetGameTime();
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m_nextMailDelivereTime = 0;
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unReadMails = 0;
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foreach (var mail in m_mail)
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@@ -2743,7 +2743,7 @@ namespace Game.Entities
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}
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public void AddNewMailDeliverTime(long deliver_time)
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{
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if (deliver_time <= Time.UnixTime) // ready now
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if (deliver_time <= GameTime.GetGameTime()) // ready now
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{
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++unReadMails;
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SendNewMail();
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@@ -4554,7 +4554,7 @@ namespace Game.Entities
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else if (!WorldConfig.GetBoolValue(WorldCfg.DeathCorpseReclaimDelayPve))
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return 0;
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long now = Time.UnixTime;
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long now = GameTime.GetGameTime();
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// 0..2 full period
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// should be ceil(x)-1 but not floor(x)
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ulong count = (ulong)((now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / PlayerConst.DeathExpireStep : 0);
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@@ -4567,7 +4567,7 @@ namespace Game.Entities
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if ((pvp && !WorldConfig.GetBoolValue(WorldCfg.DeathCorpseReclaimDelayPvp)) ||
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(!pvp && !WorldConfig.GetBoolValue(WorldCfg.DeathCorpseReclaimDelayPve)))
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return;
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long now = Time.UnixTime;
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long now = GameTime.GetGameTime();
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if (now < m_deathExpireTime)
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{
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// full and partly periods 1..3
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@@ -4605,7 +4605,7 @@ namespace Game.Entities
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}
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long expected_time = corpse.GetGhostTime() + PlayerConst.copseReclaimDelay[count];
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long now = Time.UnixTime;
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long now = GameTime.GetGameTime();
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if (now >= expected_time)
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return -1;
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@@ -4696,7 +4696,7 @@ namespace Game.Entities
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pet.SetPetNextLevelExperience(1000);
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pet.SetFullHealth();
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pet.SetFullPower(PowerType.Mana);
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pet.SetPetNameTimestamp((uint)Time.UnixTime);
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pet.SetPetNameTimestamp((uint)GameTime.GetGameTime());
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break;
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default:
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break;
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@@ -87,7 +87,7 @@ namespace Game.Entities
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if (oldRestMask == 0 && _restFlagMask != 0) // only set flag/time on the first rest state
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{
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_restTime = Time.UnixTime;
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_restTime = GameTime.GetGameTime();
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_player.AddPlayerFlag(PlayerFlags.Resting);
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}
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