Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()

Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
This commit is contained in:
hondacrx
2021-04-17 19:28:50 -04:00
parent 95889fa53c
commit 63f0f919e2
68 changed files with 217 additions and 218 deletions
+3 -3
View File
@@ -37,8 +37,8 @@ namespace Game.Entities
public void UpdateHonorFields()
{
// called when rewarding honor and at each save
long now = Time.UnixTime;
long today = (Time.UnixTime / Time.Day) * Time.Day;
long now = GameTime.GetGameTime();
long today = (GameTime.GetGameTime() / Time.Day) * Time.Day;
if (m_lastHonorUpdateTime < today)
{
@@ -876,7 +876,7 @@ namespace Game.Entities
{
SendUpdateWorldState(3801, (uint)(wg.IsWarTime() ? 0 : 1));
uint timer = wg.IsWarTime() ? 0 : (wg.GetTimer() / 1000); // 0 - Time to next battle
SendUpdateWorldState(4354, (uint)(Time.UnixTime + timer));
SendUpdateWorldState(4354, (uint)(GameTime.GetGameTime() + timer));
}
}
}