Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()
Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
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@@ -87,7 +87,7 @@ namespace Game.Entities
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if (oldRestMask == 0 && _restFlagMask != 0) // only set flag/time on the first rest state
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{
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_restTime = Time.UnixTime;
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_restTime = GameTime.GetGameTime();
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_player.AddPlayerFlag(PlayerFlags.Resting);
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}
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