Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()
Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
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@@ -42,7 +42,7 @@ public class PacketLog
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writer.Write(Global.WorldMgr.GetRealm().Build);
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writer.Write(Encoding.ASCII.GetBytes("enUS"));
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writer.Write(new byte[40]);//SessionKey
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writer.Write((uint)Time.UnixTime);
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writer.Write((uint)GameTime.GetGameTime());
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writer.Write(Time.GetMSTime());
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writer.Write(0);
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}
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@@ -270,7 +270,7 @@ namespace Game.Networking.Packets
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break;
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}
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TimeLeft = mail.deliver_time - Time.UnixTime;
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TimeLeft = mail.deliver_time - GameTime.GetGameTime();
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AltSenderType = (sbyte)mail.messageType;
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StationeryID = (int)mail.stationery;
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}
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@@ -400,7 +400,7 @@ namespace Game.Networking.Packets
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StationeryID = (int)mail.stationery;
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SentMoney = mail.money;
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Flags = (int)mail.checkMask;
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DaysLeft = (float)(mail.expire_time - Time.UnixTime) / Time.Day;
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DaysLeft = (float)(mail.expire_time - GameTime.GetGameTime()) / Time.Day;
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MailTemplateID = (int)mail.mailTemplateId;
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Subject = mail.subject;
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Body = mail.body;
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@@ -607,7 +607,7 @@ namespace Game.Networking
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//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
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if (mutetime < 0)
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{
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mutetime = Time.UnixTime + mutetime;
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mutetime = GameTime.GetGameTime() + mutetime;
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stmt = DB.Login.GetPreparedStatement(LoginStatements.UPD_MUTE_TIME_LOGIN);
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stmt.AddValue(0, mutetime);
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@@ -781,10 +781,10 @@ namespace Game.Networking
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bool HandlePing(Ping ping)
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{
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if (_LastPingTime == 0)
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_LastPingTime = Time.UnixTime; // for 1st ping
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_LastPingTime = GameTime.GetGameTime(); // for 1st ping
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else
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{
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long now = Time.UnixTime;
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long now = GameTime.GetGameTime();
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long diff = now - _LastPingTime;
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_LastPingTime = now;
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