Core/Misc: Replace Time.UnixTime with GameTime.GetGameTime()
Port From (https://github.com/TrinityCore/TrinityCore/commit/e17e4e6f0700c7d950e1b2654c217ec8b28ae79e)
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@@ -607,7 +607,7 @@ namespace Game.Networking
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//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
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if (mutetime < 0)
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{
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mutetime = Time.UnixTime + mutetime;
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mutetime = GameTime.GetGameTime() + mutetime;
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stmt = DB.Login.GetPreparedStatement(LoginStatements.UPD_MUTE_TIME_LOGIN);
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stmt.AddValue(0, mutetime);
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@@ -781,10 +781,10 @@ namespace Game.Networking
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bool HandlePing(Ping ping)
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{
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if (_LastPingTime == 0)
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_LastPingTime = Time.UnixTime; // for 1st ping
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_LastPingTime = GameTime.GetGameTime(); // for 1st ping
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else
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{
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long now = Time.UnixTime;
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long now = GameTime.GetGameTime();
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long diff = now - _LastPingTime;
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_LastPingTime = now;
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